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Re: Dawn of The Lost

Posted: 19 Jun 2011, 18:50
by Legendslayer222
I can't play this. When I tried to unzip the package I get this:

! C:\Users\User\Downloads\DOTL.zip: Unknown method in DOTLB1readme.txt
! C:\Users\User\Downloads\DOTL.zip: Unknown method in DOTL_Level1.unr
! C:\Users\User\Downloads\DOTL.zip: No files to extract

And I can't do anything further. :?

Re: Dawn of The Lost

Posted: 19 Jun 2011, 19:19
by Master_Unreal

Re: Dawn of The Lost

Posted: 19 Jun 2011, 20:00
by Legendslayer222
That worked fine, thanks.

[spoiler]Not much to say about the level as not much has been finished, the area felt quite empty (needs things in the houses at least). I did like fetching the bible and running screaming as I was pursued by lots of Skaarj.
Add in the other cool stuff you mentioned (like multiple routes) and this will be very good. :tup:[/spoiler]

Re: Dawn of The Lost

Posted: 19 Jun 2011, 22:11
by Shivaxi
I got the same problem too originally...couldn't extract the files. But i thought it was just me since Turbo was able to extract them fine.

Glad there is a working link though now.

Re: Dawn of The Lost

Posted: 20 Jun 2011, 09:11
by editor Dave
I just played it...
[spoiler]I can only repeat what the others said: It's a pity that most of the houses were empty or, respectively, a copy of the first house. Also, the whole scenery was empty: No rabbits, cows or other little details that could make the way to the Nali with the bible interesting. I liked the idea of fetching the bible and I was shocked when the Skaarj arrived, a memorable moment :tup: . It is cool that you made different exits. However, I wouldn't make the exit in the cave accessible from the beginning. When I played the map for the first time I found myself wondering that the map was already completed before anything could happen. Ina in all, with a touch of liveliness the map could be a good prelude to an interesting SP campaign.[/spoiler]

Re: Dawn of The Lost

Posted: 20 Jun 2011, 16:07
by Turboman
editor Dave wrote:I just played it...

Hmm interesting that you mention [spoiler]the cave, because when i played it, i couldn't get the ending at the cave, i stumbled into a dead end there and just assumed it was unfinished[/spoiler]

Re: Dawn of The Lost

Posted: 20 Jun 2011, 19:58
by Semfry
[spoiler]Another short level that's more like a proof of concept as it is. The concept is a nice idea though, although the houses and buildings could be more varied, and I think there could be more tasks to do in the village before the Skaarj come (that might be due to the level being unfinished though). Also, while they seem avoidable, if you do the priest's house later having to fight three snipers at once is ridiculous on Unreal difficulty and pretty much requires reloading until you get lucky. The overall atmosphere is nice though, and having multiple routes to next level sounds like it could be interesting.

Edit: I noticed a couple of the details and houses were floating above the ground too.[/spoiler]

Re: Dawn of The Lost

Posted: 21 Jun 2011, 13:24
by salsaSkaarj
Again Mman's spoiler expresses my opinion.
On Medium is was doable but on Hard I needed three tries, I doubt I can make it on Unreal in one go (well not unless my aim improves drastically).

But, of all the contest maps I have played up to now , this one itches in all the right places. It's unfinished (as mentioned by others) but potentially you've got a memorable map(pack) here and even in it's incompleteness, I can see this map as a potential winner (don't bloat yet, I've still got 4 or 5 maps to play :lol: ).

Re: Dawn of The Lost

Posted: 26 Jun 2011, 22:13
by salsaSkaarj
Cast my vote and this map comes in third for me, together with LS222's entry. I know, it's probably a strange decision seeing this one is massive compared to LS222's entry but gameplay is rough here whereas I thought LS222's gameplay was almost perfect.