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Re: "Jahr'Idera Crashsite" by Q
Posted: 23 Apr 2011, 15:04
by Legendslayer222
That ship is..... Amazing
Your entry is going to turn out really good.
Re: "Jahr'Idera Crashsite" by Q
Posted: 23 Apr 2011, 15:23
by TheIronKnuckle
Yeah I agree, provided that you make it a goal to add closure to the damn thing for once!
I hope you can get a complete package finished this time!
Re: "Jahr'Idera Crashsite" by Q
Posted: 23 Apr 2011, 17:26
by FraGnBraG
Qtit wrote:Pure concept of the ship.
i think to survive in this contest i'm going to have to learn how to squeeze every pixel out of these unreal textures
Re: "Jahr'Idera Crashsite" by Q
Posted: 23 Apr 2011, 19:40
by Z-enzyme
[spoiler]
Shit... I think I overdid the scale.
Task: Find a skaarj on the picture.[/spoiler]
And a title change - "One to Eighty Thousands"
Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Posted: 23 Apr 2011, 19:57
by Tarydax
Bottom left, slightly above and to the right of the health indicator?
Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Posted: 23 Apr 2011, 20:08
by jackrabbit
This project gives me a Hexephet vibe.
Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Posted: 23 Apr 2011, 21:10
by Z-enzyme
jackrabbit wrote:Hexephet
I've never played that one :<
Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Posted: 23 Apr 2011, 21:30
by Legendslayer222
Qtit wrote:jackrabbit wrote:Hexephet
I've never played that one :<
Do it some time. Really cool Skaarj and outdoor environments.
Qtit wrote:And a title change - "One to Eighty Thousands"
The amount of enemies?
Or the level of detail?
Also that cave shot is really nice. What effects were used to make that sunlight if you don't mind me asking?
Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Posted: 23 Apr 2011, 21:40
by Z-enzyme
No, the chance something like this would happen
Legendslayer222 wrote:Also that cave shot is really nice. What effects were used to make that sunlight if you don't mind me asking?
If youre asking about the skybox, it's just 2 lights with volume light. As it comes to the light pouring down the hole in the cave = Decoration -> Knife as a sprite and a flare texture with ScaleGlow ranging from 0.3 to 0.1. The lighting consists of 51 lights (and it's like 1/3 of the whole).
Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Posted: 23 Apr 2011, 22:16
by gp
Teridax wrote:Bottom left, slightly above and to the right of the health indicator?
That's what I thought.
jackrabbit wrote:This project gives me a Hexephet vibe.
Yep, definitely. And that "Spoiler" shot has a phenomenal atmosphere in my opinion.
Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Posted: 23 Apr 2011, 22:39
by Z-enzyme
Thanks, I appreciate that guys
still I may fail bad as the scale already gives me some BSP problems. BPS never liked me.
I love Unreal's lighting engine
Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Posted: 23 Apr 2011, 23:22
by Rarsonic
Looks like an invisible, flying angry mob.
Re: "Jahr'Idera Crashsite" by Q
Posted: 24 Apr 2011, 02:37
by TheIronKnuckle
Qtit wrote:[spoiler]
Shit... I think I overdid the scale.
Task: Find a skaarj on the picture.[/spoiler]
And a title change - "One to Eighty Thousands"
ahahah, gives me a new idea for pack: Screenshot experience where you play an unreal version of "where's waldo/wally"
And HOT DAMN that's massive, we had to get at least one skaarj tower wannabe!
(That's a compliment, in case anyone was wondering
)
Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Posted: 24 Apr 2011, 16:52
by Z-enzyme
Some stuff showing up.
I'm already fighting BSP holes... It's quite probable that I'll have to drop the BIG_CAVE idea. We'll see.
Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q
Posted: 25 Apr 2011, 02:33
by TheIronKnuckle
Check to see if you're hitting some sort of engine limit already. It'd suck to lose that cave
New pic is nice, can we get a skaarj in there for scale comparison?