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Re: "Jahr'Idera Crashsite" by Q

Posted: 23 Apr 2011, 15:04
by Legendslayer222
That ship is..... Amazing :D :tup:

Your entry is going to turn out really good.

Re: "Jahr'Idera Crashsite" by Q

Posted: 23 Apr 2011, 15:23
by TheIronKnuckle
Yeah I agree, provided that you make it a goal to add closure to the damn thing for once! :lol: I hope you can get a complete package finished this time! :)

Re: "Jahr'Idera Crashsite" by Q

Posted: 23 Apr 2011, 17:26
by FraGnBraG
Qtit wrote:Image
Pure concept of the ship.


i think to survive in this contest i'm going to have to learn how to squeeze every pixel out of these unreal textures :cry: :D

Re: "Jahr'Idera Crashsite" by Q

Posted: 23 Apr 2011, 19:40
by Z-enzyme
[spoiler]Image
Shit... I think I overdid the scale.
Task: Find a skaarj on the picture.[/spoiler]
And a title change - "One to Eighty Thousands"

Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q

Posted: 23 Apr 2011, 19:57
by Tarydax
Bottom left, slightly above and to the right of the health indicator?

Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q

Posted: 23 Apr 2011, 20:08
by jackrabbit
This project gives me a Hexephet vibe.

Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q

Posted: 23 Apr 2011, 21:10
by Z-enzyme
jackrabbit wrote:Hexephet

I've never played that one :<

Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q

Posted: 23 Apr 2011, 21:30
by Legendslayer222
Qtit wrote:
jackrabbit wrote:Hexephet

I've never played that one :<

Do it some time. Really cool Skaarj and outdoor environments.
Qtit wrote:And a title change - "One to Eighty Thousands"

The amount of enemies? :twisted: Or the level of detail? :shock:


Also that cave shot is really nice. What effects were used to make that sunlight if you don't mind me asking?

Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q

Posted: 23 Apr 2011, 21:40
by Z-enzyme
No, the chance something like this would happen :P
Legendslayer222 wrote:Also that cave shot is really nice. What effects were used to make that sunlight if you don't mind me asking?

If youre asking about the skybox, it's just 2 lights with volume light. As it comes to the light pouring down the hole in the cave = Decoration -> Knife as a sprite and a flare texture with ScaleGlow ranging from 0.3 to 0.1. The lighting consists of 51 lights (and it's like 1/3 of the whole).

Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q

Posted: 23 Apr 2011, 22:16
by gp
Teridax wrote:Bottom left, slightly above and to the right of the health indicator?

That's what I thought.

jackrabbit wrote:This project gives me a Hexephet vibe.

Yep, definitely. And that "Spoiler" shot has a phenomenal atmosphere in my opinion.

Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q

Posted: 23 Apr 2011, 22:39
by Z-enzyme
Thanks, I appreciate that guys :D still I may fail bad as the scale already gives me some BSP problems. BPS never liked me.
Image
I love Unreal's lighting engine :lol:

Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q

Posted: 23 Apr 2011, 23:22
by Rarsonic
Looks like an invisible, flying angry mob.

Re: "Jahr'Idera Crashsite" by Q

Posted: 24 Apr 2011, 02:37
by TheIronKnuckle
Qtit wrote:[spoiler]Image
Shit... I think I overdid the scale.
Task: Find a skaarj on the picture.[/spoiler]
And a title change - "One to Eighty Thousands"



ahahah, gives me a new idea for pack: Screenshot experience where you play an unreal version of "where's waldo/wally" :lol:

And HOT DAMN that's massive, we had to get at least one skaarj tower wannabe! \o/ (That's a compliment, in case anyone was wondering :P )

Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q

Posted: 24 Apr 2011, 16:52
by Z-enzyme
Some stuff showing up.
Image
I'm already fighting BSP holes... It's quite probable that I'll have to drop the BIG_CAVE idea. We'll see.

Re: "One to Eighty Thousands" (Jahr'Idera Crashsite) by Q

Posted: 25 Apr 2011, 02:33
by TheIronKnuckle
Check to see if you're hitting some sort of engine limit already. It'd suck to lose that cave

New pic is nice, can we get a skaarj in there for scale comparison?