Short description: Well, I won't say much cos I don't want to spoil it just yet. I'm aiming for the classic 'You crash - you run - you kill' game but that doesn't mean there ain't be anything fresh. Well, we shall see.
Damn, how hard it is to map without scripting!!
I withdraw.
Qs entry - cancelled
Moderators: ividyon, Semfry, zYnthetic
- Z-enzyme
White Tusk
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Subject: Qs entry - cancelled
Post Posted: 21 Apr 2011, 20:00
Last edited by Z-enzyme on 18 May 2011, 17:32, edited 2 times in total.
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Legendslayer222
Skaarj Elder
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Subject: Re: "Jahr'Idera Crashsite" by Q
Post Posted: 22 Apr 2011, 00:35
Qtit wrote:Damn, how hard it is to map without scripting!!
At least you know how to do it in the first place.


- Z-enzyme
White Tusk
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Subject: Re: "Jahr'Idera Crashsite" by Q
Post Posted: 22 Apr 2011, 15:59
Well, this time I'm lacking a good idea. Well, there will be changes probably as I map.
- Z-enzyme
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Legendslayer222
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Subject: Re: "Jahr'Idera Crashsite" by Q
Post Posted: 22 Apr 2011, 19:30
Nice.
I wonder who that Skaarj is waiting for...
I wonder who that Skaarj is waiting for...
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gp
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Subject: Re: "Jahr'Idera Crashsite" by Q
Post Posted: 22 Apr 2011, 20:46
Q, you should enable antialiasing and anistropic filtering, it'll make Unreal look better.
Advanced Preferences > Rendering > [Your renderer] > MaxAnisotropy "16"; NumAASamples [8 or 16]; UseAA "True"
Advanced Preferences > Rendering > [Your renderer] > MaxAnisotropy "16"; NumAASamples [8 or 16]; UseAA "True"
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ividyon
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Subject: Re: "Jahr'Idera Crashsite" by Q
Post Posted: 22 Apr 2011, 21:02
I love the corridor, but I think the lighting is not very realistic if compared to the bright sky. In more advanced engines the sky color would bleed into the lighting seen in the spaceship. Maybe experiment with fog and/or more lights to simulate the outside light?
UnrealSP.org webmaster & administrator
- Z-enzyme
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Subject: Re: "Jahr'Idera Crashsite" by Q
Post Posted: 22 Apr 2011, 21:04
sana wrote:I love the corridor, but I think the lighting is not very realistic if compared to the bright sky. In more advanced engines the sky color would bleed into the lighting seen in the spaceship. Maybe experiment with fog and/or more lights to simulate the outside light?
Right. Tho, there's a reason why it is like that... I can't tell more really.
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TheIronKnuckle
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Subject: Re: "Jahr'Idera Crashsite" by Q
Post Posted: 23 Apr 2011, 02:30
Awesome corridor is awesome

And only idiots know everything
- FraGnBraG
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Subject: Re: "Jahr'Idera Crashsite" by Q
Post Posted: 23 Apr 2011, 03:35
TheIronKnuckle wrote:Awesome corridor is awesome
couldn't have said that better ... now i'm scared to show anything (if i had anything to show yet

- Z-enzyme
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Subject: Re: "Jahr'Idera Crashsite" by Q
Post Posted: 23 Apr 2011, 12:44
TheIronKnuckle wrote:Awesome corridor is awesome
Awesome corridor is not a corridor

The very best and most important part of the room remains unseen.
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Legendslayer222
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Subject: Re: "Jahr'Idera Crashsite" by Q
Post Posted: 23 Apr 2011, 13:16
Qtit wrote:Awesome corridor is not a corridor
The very best and most important part of the room remains unseen.
A giant box!

- Z-enzyme
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TheIronKnuckle
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Subject: Re: "Jahr'Idera Crashsite" by Q
Post Posted: 23 Apr 2011, 13:36
shitshitshitshitshit

And only idiots know everything
- Z-enzyme
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