Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: zYnthetic, ividyon, Semfry
Post Posted: 21 Apr 2011, 20:00
Post Posted: 22 Apr 2011, 00:35
Qtit wrote:Damn, how hard it is to map without scripting!!
Post Posted: 22 Apr 2011, 15:59
Post Posted: 22 Apr 2011, 19:14
Post Posted: 22 Apr 2011, 19:30
Post Posted: 22 Apr 2011, 20:46
Post Posted: 22 Apr 2011, 21:02
Post Posted: 22 Apr 2011, 21:04
sana wrote:I love the corridor, but I think the lighting is not very realistic if compared to the bright sky. In more advanced engines the sky color would bleed into the lighting seen in the spaceship. Maybe experiment with fog and/or more lights to simulate the outside light?
Post Posted: 23 Apr 2011, 02:30
Post Posted: 23 Apr 2011, 03:35
TheIronKnuckle wrote:Awesome corridor is awesome
Post Posted: 23 Apr 2011, 12:44
Post Posted: 23 Apr 2011, 13:16
Qtit wrote:Awesome corridor is not a corridor The very best and most important part of the room remains unseen.
Post Posted: 23 Apr 2011, 13:35
Post Posted: 23 Apr 2011, 13:36
Post Posted: 23 Apr 2011, 14:56
Return to “10th Anniversary Speedmapping Contest”
Users browsing this forum: No registered users and 1 guest