What I'll shoot for is more of a naked gun or galaxy quest approach to certain aspects of the beloved unreal game


And now, until I hear otherwise, I will attack the scripting tutorials...
Cheers and Good Luck!
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 20 Apr 2011, 21:41
Post Posted: 20 Apr 2011, 21:44
Stock content only: Entries are limited to using stock Unreal packages. They may not utilize custom textures, music, models or UT content. This also applies to any MyLevel content. Music from Return to Na Pali is an exception and may be used.
Post Posted: 21 Apr 2011, 02:37
Waffnuffly wrote:...Looks like MyLevel scripting is a no go, but that's because the contest is about doing what you can solely with existing assets...
Post Posted: 21 Apr 2011, 02:40
Post Posted: 21 Apr 2011, 03:16
FraGnBraG wrote:uh-oh, you mean I can't, for example, make a statue of a "stock" skaarg and make him appear to be posing in a position other than the default position? Or making a Nali (pawns) actually go and do something to open a door or whatever... I'm not talking about importing anything "new", just doing regular things you do in SP to deliberately sequence things... ah well, I guess I misunderstood that ruleoh well, if that's the rub then I'll have to figure out how to do some things in other ways...
thanks
Post Posted: 21 Apr 2011, 13:57
Waffnuffly wrote:...If you want to have a Skaarj statue come to life or something, it can be done (see Shrakith'a) but it takes a bit more cleverness...
Post Posted: 21 Apr 2011, 14:16
Post Posted: 21 Apr 2011, 14:16
Post Posted: 21 Apr 2011, 14:24
FraGnBraG wrote:neither myself or tom_cat can run the unreal 1 editor on our machines, so we can't really look at the "inventory". We have to use UED2.
Post Posted: 21 Apr 2011, 14:33
sana wrote:FraGnBraG wrote:neither myself or tom_cat can run the unreal 1 editor on our machines, so we can't really look at the "inventory". We have to use UED2.
Are you sure? If you update Unreal to the unofficial Unreal 227g patch provided by OldUnreal, it upgrades the game's editor to UnrealEd 2.1, which is like UEd2, but with several improvements (like OpenGL/D3D9 viewports). Those should run on your machines just fine.
Post Posted: 21 Apr 2011, 15:17
Post Posted: 21 Apr 2011, 21:13
Waffnuffly wrote:When in doubt, view an actor's Object properties and see what package it's stored in. Anything Botpack.<whatever> is from UT, but stuff from UnrealI, UnrealShare, etc is an Unreal asset.
Post Posted: 21 Apr 2011, 21:18
Post Posted: 21 Apr 2011, 21:34
Post Posted: 21 Apr 2011, 21:43
FraGnBraG wrote:except for the engineering staff, they're constantly repairing something on this old boat - one thing gets fixed, another thing breaks
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