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Re: Chapel of the Elders - Released

Posted: 22 Jun 2011, 22:42
by Tarydax
Killall unrealshare.dispersionpistol is the command you want (I think). If that doesn't work, you could always play on Unreal difficulty, as that gets rid of the Dispersion Pistol.

Edit: I'm not going to rate my map because I couldn't accurately judge it, but don't think it deserves a 10. Thanks, though.

Re: Chapel of the Elders - Released

Posted: 26 Jun 2011, 01:50
by redeye
Well so far I say not enough ammo, I have no ammo after shooting the very first critters, and the side hall-cave.Once I hit the pupea ahead, nothing for me to do unless I run run runr to find more ammo someplace.Otherwisw looks and is pretty cool.

Re: Chapel of the Elders - Released

Posted: 26 Jun 2011, 02:38
by Tarydax
Are you playing on Unreal difficulty? That gets rid of the dispersion pistol, but the other difficulties have it.

Re: Chapel of the Elders - Released

Posted: 26 Jun 2011, 03:09
by redeye
Hmm not sure where I have it set, I mostly keep things at normal.I will post back, the only weapon is the enforcer.

Now I am using, and do have, UT oldskool running using UT.
problem ?

Before I forget, the nali works but it leads me to nothing useful.
I was anticipating him opening a door or somthing.

ADD
It is set to "medium"

Re: Chapel of the Elders - Released

Posted: 26 Jun 2011, 17:18
by Tarydax
You should get V3, it has those changes I mentioned (though, you should probably judge V2, because that's the one that got put in the contest).

Re: Chapel of the Elders - Released

Posted: 26 Jun 2011, 22:10
by salsaSkaarj
Cast my vote and this one comes in second place for me.