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Post Posted: 07 Feb 2011, 20:27
Waffnuffly wrote:Welp, looks like I have no choice but to withdraw from the contest. Real life obligations cutting into available free time. See here for details:viewtopic.php?p=39849#p39849
Post Posted: 07 Feb 2011, 21:03
Post Posted: 21 Mar 2011, 11:56
Post Posted: 22 Mar 2011, 08:51
Post Posted: 29 Mar 2011, 05:50
Post Posted: 01 Apr 2011, 23:21
Post Posted: 14 Apr 2011, 01:36
Post Posted: 14 Apr 2011, 09:15
Post Posted: 14 Apr 2011, 14:24
TheIronKnuckle wrote:I say abandon compatibility, but still enforce the "Only stock unreal content" rule
Post Posted: 14 Apr 2011, 14:51
Post Posted: 14 Apr 2011, 16:42
jackrabbit wrote:Like I said a few months ago, I am very capable of converting the map to stock Unreal for everyone who enters the contest. It would literally take me no more than a few hours work and I wouldn't even have to rebuild the map. Sana, would you mind sending me that test map so I can do a quick experiment to show you guys the process? If I can show the process step-by-step, some might even go ahead and do it on their own.
Post Posted: 14 Apr 2011, 16:59
The other options are:- Abandon compatibility rule- Disregard compatibility to Unreal pre 227g (227g runs UT maps just fine)- Force people to map for Unreal 1 (very very bad)
Post Posted: 14 Apr 2011, 17:07
Post Posted: 14 Apr 2011, 18:36
jackrabbit wrote:Its a simple as opening your map in 227's editor and hitting the save button.
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