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Post Posted: 19 Jan 2010, 21:27
Post Posted: 19 Jan 2010, 22:12
Post Posted: 19 Jan 2010, 22:16
NaliSlayer wrote: borderlands
Post Posted: 20 Jan 2010, 13:34
redeye wrote:"New Sprites finished (Sprites with indipendent Axis and Orientation, also dynamic Fading and Scaling) "I don't know, but doesn't that stuff defeat the purpose of why "sprites" where invented in the first place?( sprite since Atari " missle player graphics" days, and DOOM)
NaliSlayer wrote::o i love the cloud emiter,btw: why we use 3 different site's?,i mean most of us have a acc on Oldunreal/UT99.org and this site and those weapon shaders make UT99 look like borderlands (played it once,found it boring though)
Post Posted: 21 Jan 2010, 06:01
Post Posted: 23 Jan 2010, 08:02
Post Posted: 23 Jan 2010, 11:02
Post Posted: 23 Jan 2010, 17:40
Post Posted: 23 Jan 2010, 18:14
Waffnuffly wrote:All right, sounds good. I'll keep working. Do these effects work on the third person skins for guns too or just the first person / pickup skin?
Post Posted: 30 Jan 2010, 15:43
Post Posted: 10 Feb 2010, 13:53
Post Posted: 13 Apr 2010, 02:20
Post Posted: 30 Dec 2010, 17:09
Jet v4.3.5 wrote:What kind of progress have you made lately. Everything shown and listed seems pretty advanced, so great job. Question; how easy/difficult is it to use some of the features that reflect the newer technology e.g., bloom, high dynamic range lighting, shaders, ect. Also, will there be bump map and normal material support or not? In the list of enhancements, I got the impression that the mentioned materials were different from textures, and immediately thought of the material shaders like in UE3, but wasn't quite sure since It doesn't seem to exist in the screenshots. Looks like good work, though, so keep it up.
Post Posted: 31 Dec 2010, 05:05
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(11:32:26) Shivaxi: i love fat girls
(03:01:24 PM) <+All_Rights_Reserved> i'm not masturbating
Post Posted: 31 Dec 2010, 09:27
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