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Post Posted: 10 Jan 2008, 15:35
XepptizZ wrote:Aaaaaah, they were sprites , now I know what the fuss is about. With that in regard...Awesome! This will do miracles for weaponFX
Post Posted: 10 Jan 2008, 19:37
Post Posted: 10 Jan 2008, 19:39
Post Posted: 10 Jan 2008, 20:27
Post Posted: 10 Jan 2008, 20:34
Post Posted: 10 Jan 2008, 21:05
Kajgue wrote:O, that's a bit of a shame then.But what you've done is still great work.
Post Posted: 10 Jan 2008, 22:03
Post Posted: 10 Jan 2008, 23:33
Raven wrote:Awesome work Shadow. Personally I would chose Variant 1 - it's much better IMHO. It give user possibility to update only core, without any other bonus content.
Raven wrote:I've got a little question. You're using HUD-like thing to make this sprites look like this, right ?
Raven wrote: It would be cool to implement some of canvas functions in ScriptedTexture (unfortunately it's impossible without having the sources).
Post Posted: 11 Jan 2008, 09:13
Post Posted: 11 Jan 2008, 15:48
Post Posted: 11 Jan 2008, 16:43
Post Posted: 12 Jan 2008, 00:53
Raven wrote:Awesome Can't wait to test your SDK . I hope you'll convert this to Unreal 1 .
Post Posted: 03 May 2008, 03:00
Post Posted: 04 May 2008, 12:58
Post Posted: 07 May 2008, 12:44
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