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UT99 SDK

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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User avatar Shadow
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Post Posted: 07 May 2008, 17:00

What Kosh doesn't say.
I'm not going to show trees only.

User avatar Darkon
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Subject:

Post Posted: 07 May 2008, 17:24

Shadow wrote:What Kosh says!


:?
Never trust a Dutchman in a tulip fight.

User avatar Creavion
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Subject:

Post Posted: 07 May 2008, 21:55

Darkon wrote:
Shadow wrote:What Kosh says!


:?

You dont know Kosh? That doesnt matter, me neither :rolleyes:
>:E
--------------------------------------------------
Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX

--------------------------------------------------
>:E

User avatar Shadow
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Post Posted: 08 May 2008, 16:01

Darkon wrote:
Shadow wrote:What Kosh says!


:?

Yes

Az
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Subject:

Post Posted: 10 May 2008, 18:35

1?
2?
3?

User avatar Shadow
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Post Posted: 10 May 2008, 21:16

Now stop!
This tends to get silly.
As I said, if I make a preview movie, I won't show trees only

UB_
Nali Priest Nali Priest
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Subject: An old, funny thing born in this forum.

Post Posted: 10 May 2008, 21:21

Is there an option to disable trees? :o
ImageImage

User avatar Mister_Prophet
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Subject: Re: An old, funny thing born in this forum.

Post Posted: 11 May 2008, 04:19

UBerserker wrote:Is there an option to disable trees? :o


Oh geez :lol:

User avatar Creavion
Skaarj Warlord Skaarj Warlord
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Subject:

Post Posted: 11 May 2008, 09:21

*snore* Not again :rolleyes:
>:E

--------------------------------------------------

Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX


--------------------------------------------------

>:E

User avatar Shadow
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Subject: Re: An old, funny thing born in this forum.

Post Posted: 11 May 2008, 12:48

UBerserker wrote:Is there an option to disable trees? :o

No, sorry

User avatar Shadow
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Post Posted: 19 Jan 2010, 16:45

News/Updates/Changes since November 09

  • Plane Projective Texture Mapping (Plane Projector) finished
  • Testing Simple Dynamic Soft Shadows
  • Sprite Emitter finished
  • Mesh Emitter finished
  • Beam Emitter finished
  • Corona Emitter finished
  • Sprite Beam Emitter finished
  • Weather Emitters finished (Snow, Rain, Dust, Cloud, Wind Emitters)
  • Fog Emitter finished
  • Spark Emitter finished
  • Software Weapon Material Shaders finished (support for Environment Maps, Emissive Materials, Specular Maps, Opacity Maps, Detail Maps and CelShading)
  • implemented 2 new Light Actors, one with infinite Lighradius (aka Sunlight) and one with Lightradius exceeding the limit of 255
  • New Sprites finished (Sprites with indipendent Axis and Orientation, also dynamic Fading and Scaling)
  • re-worked and cleaned-up many old Class Structures
  • Organisation/Concept Work for the Sandbox Mods has begun
  • Recruiting Beta-Testers has begun
  • Current state of Progress: 80 %



Media


Weapon Shaders

Image
A Shock Rifle with CelShading


Image
A Shock Rifle with emissive Materials (Self Illumination Maps)

For the emissive Material I simply used 3 VERY small Textures to create the Effect:

Image
256x256 Pixels

Image
64x64 Pixels

Image
64x64 Pixels


Beam Emitters

Image
Beam Emitter with a 32x32 Pixel Texture, uses 8 Segments, 2 Sheets

Image
Beam Emitter with a 512x512 Pixel Texture, uses 6 Segments, 2 Sheets

Image
Beam Emitter with a 512x512 Pixel Texture, uses 6 Segments, 2 Sheets

As you can see, a small number of Segments (around 4-32) is enough to draw cool Beams.
The first picture was chosen to show how it is made up out of connected segments.


Weather Emitters

Image

Image

Image

Image

Image

Image


Spark Emitter

Image

Image


Videos

New Sprites
Testing Simple Soft Shadows
Cloud Emitter Test
Spark Emitter

User avatar Hellscrag
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Subject:

Post Posted: 19 Jan 2010, 19:04

Nice. :o
Image
Life is what you make of it.

Z-enzyme
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Subject:

Post Posted: 19 Jan 2010, 20:06

...and I was like "Wooha!!"...

Moar.

User avatar ividyon
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Post Posted: 19 Jan 2010, 20:33

Are those weapon shaders actual combined textures on 1 mesh or a bunch of meshes with different textures layered above each other?
UnrealSP.org webmaster & administrator

User avatar Shadow
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Post Posted: 19 Jan 2010, 21:10

sana wrote:Are those weapon shaders actual combined textures on 1 mesh or a bunch of meshes with different textures layered above each other?

both.

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