I dont know, if anybody care for the following.. but whatever here it is:
Download example:
http://files.filefront.com/Examplezip/; ... einfo.html
Don`t expect any futher details or explanations. This is some kind of "either you understand or you don`t". (Hint: it is recommend to understand the system of Deintersecting.)
Further Hints: The Base subtract is simply a "BSP Based Terrain" Brush from the UED 2.0 Tools.
Between step 2 and step 3 I converted the complete brush into dxf (3D Object Converter - Autocad DXF - 3D Polygons), not only to triangle all surfaces but rather to stabilize the brush for vertex editing.
Have Fun!
My developed (? at least I hope) terrain method (version 3)
4 posts •
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- Creavion
- Skaarj Warlord
- Posts: 745
- Joined: 12 Nov 2007, 09:43
Subject: My developed (? at least I hope) terrain method (version 3)
Post Posted: 25 Jul 2008, 17:41
>:E
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>:E
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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX
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>:E
- jackrabbit
- Skaarj Elder
- Posts: 1014
- Joined: 11 Nov 2007, 21:23
Subject:
Post Posted: 28 Jul 2008, 16:55
thanks creavion!!!!! I love these and use them alot believe it or not!!!
I believe that I only have the first tutorial though... can I get a link to the second?
I believe that I only have the first tutorial though... can I get a link to the second?
- Creavion
- Skaarj Warlord
- Posts: 745
- Joined: 12 Nov 2007, 09:43
Subject:
Post Posted: 02 Aug 2008, 17:37
jackrabbit wrote:thanks creavion!!!!! I love these and use them alot believe it or not!!!
I believe that I only have the first tutorial though... can I get a link to the second?
Edit:
Well, the second one doesnt really exist, it was some kind of beta version of the first or the third one.. I dont remember.
>:E
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>:E
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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX
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>:E
4 posts •
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