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Creature Factory Roaming Gasbags Problem

Posted: 16 Jan 2021, 20:45
by fashahhh
Hi All,

Hope you are all safe.

I'm having an issue with Gasbags not roaming once they are spawned. Using the Trench map as an example which has no path nodes, the gasbags spawn in and immediately roam the area. I thought this may be due to the Creature Factory orders being set to 'Roaming' however they are all set to 'Attacking' but automatically roam the area anyway.

When I try the same thing in my map they just all stay put. The Gasbags I'm using are high up out of reach of path nodes so I just want them to wander. I think to my knowledge I've copied all properties from the spawned Gasbags in the Trench however mine just won't move unless provoked. I've tried setting their orders to both Roaming & Attacking and I get the same outcome.

Is there something I'm missing?

Re: Creature Factory Roaming Gasbags Problem

Posted: 21 Jan 2021, 15:24
by Krull0r
Hello :)

I'm fine so far.

Try Orders "Wandering" that makes them fly randomly around.

Re: Creature Factory Roaming Gasbags Problem

Posted: 24 Jan 2021, 17:36
by fashahhh
Thanks very much Krull0r. It works! Can't believe I didn't realize you could give that order :oops:

Re: Creature Factory Roaming Gasbags Problem

Posted: 24 Jan 2021, 18:00
by Krull0r
You're welcome. You can also take a look in the ScriptedPawns scripts and check the "States"

Here is an other handy tip for the creature factory. If you trigger it with a trigger actor enemies won't hunt for you. They only hunt for the player when the player touches the creature factory.

Re: Creature Factory Roaming Gasbags Problem

Posted: 01 Feb 2021, 22:50
by nikosv
^That's tremendously helpful. What a strange quirk.