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Unreal Editor 1 Textures and Models importing
Posted: 11 Jun 2019, 19:13
by gamerz31w
Can you tell me how to import models and animations(why are there only morphing animations instead of normal skeletal meshes IK bones?) within textures in Unreal Editor 1?
Re: Unreal Editor 1 Textures and Models importing
Posted: 12 Jun 2019, 10:33
by Krull0r
I don't know why they choose that method. It is not possible to import skeletal animated meshes into Unreal Editor 1.
227 supports skeletal meshes but they can't be used for earlier versions.
You can convert your skeletal mesh into a vertex mesh with blender and import it over UCC in earlier versions of Unreal.
Re: Unreal Editor 1 Textures and Models importing
Posted: 12 Jun 2019, 20:30
by gamerz31w
Re: Unreal Editor 1 Textures and Models importing
Posted: 13 Jun 2019, 08:49
by Krull0r
Okay not really like that. I can’t follow you.
Let’s do it step by step.
- What 3d program do you use?
- Are the models from the game already exported as .a_3d and .d_3d?
- If not. Are you able to load the .u in 227s Editor and export the mesh to the above named formats?
Re: Unreal Editor 1 Textures and Models importing
Posted: 13 Jun 2019, 20:29
by gamerz31w
1.I'm using Blender.
2.Yeah I extracted models by using umodel.
3.Do you mean via UCC.exe?
Re: Unreal Editor 1 Textures and Models importing
Posted: 13 Jun 2019, 21:10
by Krull0r
Then you can use the Blender vertex mesh import / export tool which Skywolf wrote.
https://www.oldunreal.com/cgi-bin/yabb2 ... 0136781/99Even if your mesh is a skeletal animated mesh in Blender you can export your mesh with this plugin in the Unreal Engine readable format.
Re: Unreal Editor 1 Textures and Models importing
Posted: 13 Jun 2019, 22:01
by gamerz31w
It seems I have no authority.
Are you talking about this?