Scout-kun is a lie... right?

[227][released] '96 SkyCity remake

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

Moderators: ividyon, Semfry, zYnthetic

Skaarj Warrior Skaarj Warrior
Posts: 78
Joined: 07 Oct 2015, 11:19

Subject: [227][released] '96 SkyCity remake

Post Posted: 10 Nov 2017, 00:26

The gray stone looking '96 level reconstruction based on available screenshots and videos. Also with more or less faithful remakes of the textures. Use software rendering in 16 bits for best experience (If the game lags too much, do "set early96hud bPattern 0" and "set early96hud bCaustics 0").

There's no gameplay this time. Just walk around the level to satisfy your '96 thirst. You can also throw around the "fireballs" if you want. My goal wasn't to create something playable, but rather to create some material for a possible '96 beta remake. (The levels are what's missing the most, after all.)

You can use the level or its parts (e.g. the textures) for whatever you want.

Screenshots: ... edirects=0 ... edirects=0 ... edirects=0 ... edirects=0

e-mail: ampoyrex at wp dot pl

User avatar AlCapowned
Skaarj Warlord Skaarj Warlord
Posts: 912
Joined: 19 Dec 2009, 22:25

Subject: Re: [227][released] '96 SkyCity remake

Post Posted: 10 Nov 2017, 00:41

Wow! That looks incredibly accurate. :tup:

User avatar watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 188
Joined: 17 Aug 2015, 10:27

Subject: Re: [227][released] '96 SkyCity remake

Post Posted: 10 Nov 2017, 17:17

Welcomed as all of your works so fafr!

User avatar GamesHarder
Skaarj Assassin Skaarj Assassin
Posts: 102
Joined: 19 Aug 2013, 17:59
Location: Hungary, Szeged

Subject: Re: [227][released] '96 SkyCity remake

Post Posted: 10 Nov 2017, 18:15

I love this sooo much! :D It gives me back the old 96 feeling.

Who is online

Users browsing this forum: No registered users and 7 guests

Copyright © 2001-2020

Powered by phpBB® Forum Software © phpBB Limited