That works great, and it's exactly what I need! I will mess with the smoke effect myself to see if anything else looks better in UT. I'll likely change the sound effect too. Thanks AlCapowned! Once again, you will end up being in my list of credits in the readme.
The only thing I noticed is some script warnings in the log:
Code: Select all
ScriptLog: Fabricate DisIntSkaarj.DisIntSkaarjWarrior
ScriptLog: Fabricate DisIntSkaarj.DisIntSkaarjWarrior
ScriptLog: Fabricate DisIntSkaarj.DisIntSkaarjWarrior
ScriptLog: Fabricate DisIntSkaarj.DisIntSkaarjWarrior
ScriptLog: Fabricate DisIntSkaarj.DisIntSkaarjWarrior
ScriptLog: Fabricate DisIntSkaarj.DisIntSkaarjWarrior
This probably won't crash the game, but if you can figure out what causes this warning, it would be nice if it could be fixed.
Edit: Believe it or not, I chose UnrealShare.BloodyPuff.Bp6_a00 as the effect texture. This looks perfect, because the SkaarjWarrior in question has a red skin. I won't give away more than that, but it looks amazing. Great job on this, AlCapowned!
Edit#2: There is actually a problem with this effect. When you kill a Skaarj, it does not technically "die". It disappears instead, which means they are not counted by counters in-game. I have one level that uses a creaturefactory to spawn multiple Skaarj, and a counter makes sure that you kill them all before you can proceed. However, the counter does not work since these Skaarj are not technically dead. The Skaarj also will not count toward the players killcount in OldSkool either. I'm sure there is a way to fix this, right?