ividyon will never get this done, will he.

Nightvision

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User avatar Dozey
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Subject: Nightvision

Post Posted: 16 May 2014, 13:46

I am looking for a very well made nightvision effect for unreal. Or if there's no any made before, I would request someone for function code. Yesterday I was figuring this myself, on the base of amplifier but it didn't work.
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User avatar Delacroix
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Subject: Re: Nightvision

Post Posted: 16 May 2014, 15:36

From what I know Bleeder has made a Nightvision effect for Rising. We can try asking him :P
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Bleeder91<NL>
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Subject: Re: Nightvision

Post Posted: 16 May 2014, 16:49

https://www.youtube.com/watch?v=9LMAnWkMGQQ
First few seconds. I can make a 227 standalone inventory item out of it if you want.

User avatar Dozey
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Subject: Re: Nightvision

Post Posted: 17 May 2014, 18:43

The standalone version will be appreciated.
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User avatar Dr.Flay
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Subject: Re: Nightvision

Post Posted: 19 May 2014, 07:48

Groovy, I only have an old UT IR goggles mutator.
Though since using the IR rifle in Nali Weapons 3, I can see that style working well.
eg. as it is thermal-imaging rather than just plain Infra Red, you can vary the visibility depending on the actors.
Reptiles, fish and spiders etc. being above ambient temp, giving a slight glow, and zombies and undead etc. just being grey shapes.
Really helps add tension, and stops the IR being too "powerful"

User avatar evilgrins
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Subject: Re: Nightvision

Post Posted: 19 May 2014, 19:29

I know of a sniper-rifle for ut99 that's got nightvision, which i suppose someone could adapt to U1.
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User avatar Sat42
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Subject: Re: Nightvision

Post Posted: 22 May 2014, 10:49

It could be a great feature!

evilgrins wrote:I know of a sniper-rifle for ut99 that's got nightvision


Pretty cool! could you please tell me where I can download this?

Dr.Flay wrote:eg. as it is thermal-imaging rather than just plain Infra Red, you can vary the visibility depending on the actors.
Reptiles, fish and spiders etc. being above ambient temp, giving a slight glow, and zombies and undead etc. just being grey shapes.
Really helps add tension, and stops the IR being too "powerful"


I totally dig that idea!! hopefully we'll see that in action :)
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User avatar evilgrins
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Subject: Re: Nightvision

Post Posted: 24 May 2014, 02:06

Sat42 wrote:Pretty cool! could you please tell me where I can download this?

Pick a forum, any forum · http://unreal-games.livejournal.com/80177.html

Offhand, I only have a download for it in that map edit. Don't recall the specific filename off the top of my head.

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Subject: Re: Nightvision

Post Posted: 24 May 2014, 13:46

M16Arena.u :wink:

Thanks evilgrins!
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Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

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Subject: Re: Nightvision

Post Posted: 25 May 2014, 18:59

I think there is a night vision item in Dots's Pack 6.

Here's the download if you want it.
http://www.hypercoop.tk/dl/Pack6.7z
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User avatar Dr.Flay
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Subject: Re: Nightvision

Post Posted: 27 May 2014, 12:52

Indeed there is. I'll have to have a play with it.
One thing that comes to mind is that we don't really need key-binds, as it can work as an inventory item.

Here's a better int file

Code: Select all

[Public]
Object=(Name=Pack6.Pack6,Class=Class,MetaClass=Engine.Mutator,Description="Pack6 Mutator,Typical monster weapon etc.. mutator.")
Object=(Name=Pack6.AdminMut,Class=Class,MetaClass=Engine.Mutator,Description="Pack6 Admin,Needed for summoning AdminMag.")
Object=(Name=Pack6.InstantGibMut,Class=Class,MetaClass=Engine.Mutator,Description="Pack6 InstantGib,Instant Gib with .:..: Pack6 Weapons.")
Object=(Name=Pack6.FixMut,Class=Class,MetaClass=Engine.Mutator,Description="Pack6 FixMut,fixes some blockable levels that normal unreal maps have.")
Object=(Name=Pack6.CrazyMovers,Class=Class,MetaClass=Engine.Mutator,Description="Pack6 Crazy Movers,all movers have their own 'will' to do things.")

Preferences=(Caption="Mutators",Parent="Advanced Options")
Preferences=(Caption=".:..: Pack6",Parent="Mutators")
Preferences=(Caption="Pack6 Mutator",Parent=".:..: Pack6",Class=Pack6.Pack6,Immediate=True)
Preferences=(Caption="Pack6 Ammo",Parent=".:..: Pack6",Class=Pack6.AMM,Immediate=True)
Preferences=(Caption="Pack6 Admin",Parent=".:..: Pack6",Class=Pack6.AdminMut,Immediate=True)


Here is a copy of the old UT "InfraGoggles" mutator for comparison.
https://drive.google.com/file/d/0B-AaAv ... sp=sharing


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