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need help with monsters

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User avatar Ozma777
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Subject: need help with monsters

Post Posted: 03 Apr 2014, 03:48

Can I change the default health and damage dealt for some monsters and then export changed scripts to get stronger monsters for spawning?

This isn't for Unreal, but I thought you all would know what to do to make this happen:

I want to spawn monsters in UT99 with a triggered spawn thing.
I have it already set up to respawn monsters that the player has killed every time the player goes out of the room that they have killed that monster in.
Problem is the player has a supershockrifle and so ALL monsters are about one shot kills.

What I want to do is make a subclass or changed script or something so that the monster is spawned with 8 times as much health and 3 times as much damage.
That way I can use the changed monster as the "object" that gets spawned so that it is actually difficult even though the supershockrifle is the weapon used (can't change the weapon btw this is for a UT99 bunnytrack map).

Is there a way to make like say a BTSkaarj.u or BTdevilfish.u with changed stats?
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User avatar makemeunreal
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Subject: Re: need help with monsters

Post Posted: 03 Apr 2014, 07:00

Left click on the monster(actor menu) and make a subclass, then modify it's defeault properties.!
You won't have to deal with a .U file since it will be saved with your map. Pretty same like mylevel imports I guess. .tup:
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."

medor
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Subject: Re: need help with monsters

Post Posted: 03 Apr 2014, 10:41

I want to spawn monsters in UT99

Somes exotiques ones for UT http://unrealtournament.99.free.fr/utfi ... stom_pawn/
[url=https://www.gametracker.com/server_info/77.135.96.69:7777/][img]https://cache.gametracker.com/server_info/77.135.96.69:7777/b_350_20_692108_381007_ffffff_000000.png[/img][/url]

[url=https://www.gametracker.com/server_info/77.135.96.69:5555/][img]https://cache.gametracker.com/server_info/77.135.96.69:5555/b_350_20_692108_381007_ffffff_000000.png[/img][/url]

[url=https://www.gametracker.com/server_info/77.135.96.69:6777/][img]https://cache.gametracker.com/server_info/77.135.96.69:6777/b_350_20_692108_381007_ffffff_000000.png[/img][/url]

[url=https://www.gametracker.com/server_info/77.135.96.69:6666/][img]https://cache.gametracker.com/server_info/77.135.96.69:6666/b_350_20_692108_381007_ffffff_000000.png[/img][/url]

User avatar ividyon
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Subject: Re: need help with monsters

Post Posted: 03 Apr 2014, 20:09

You won't have to create a .u file for every changed class; the files are content packages and may contain as many actors as you'd like. Also, like makemeunreal said, you can enter "MyLevel" as package name when creating a new class, which will cause it to be saved with the level (if you're making a custom map). The side effect will be that the actor will only be usable in said map.

As for what you described: Find the monster you'd like to change in the actor browser, right click it and select "New Class". That will create a sub-class of the monster. Enter a desired name and the proper package, as described above, then right-click the newly created class and go to "Default Properties". There you can enter whichever values you like, and they will apply to all monsters of that new type. You'll be able to use the newly-created actor in factories, spawners etc.

If you create a new package for your monsters, don't forget to save it by checking its checkbox and selecting "Save Packages" in the actor browser. (This doesn't apply to MyLevel; in that case, just save your level)
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User avatar Ozma777
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Posts: 96
Joined: 26 Apr 2012, 09:23
Location: level 19 character @ dungeon level 23 WILL contain Jabberwocks and the occasional Vorpal Jabberwock

Subject: Re: need help with monsters

Post Posted: 04 Apr 2014, 04:20

so just mylevel.skaarjassassin with different properties? ok thanks I'll try it
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