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Re: How to set starting player properties? (plus 2 other probs)

Posted: 08 Jan 2014, 20:10
by Sat42
Aha! thanks SteadZ! :) now I can also provide an image to go with my level for the Oldskool menu!
N.B.: it's far from finished, this said!

Re: How to set starting player properties? (plus 2 other probs)

Posted: 08 Jan 2014, 22:13
by Z-enzyme
Sat42 wrote:- translator still too big! rescaling doesn't work

if you mean the Pick Up of the Translator then:

Translator's default properties -> Intentory -> PickupViewScale... This should help.

@makemeunreal below:

Yea, me too. :D

Re: How to set starting player properties? (plus 2 other probs)

Posted: 08 Jan 2014, 22:14
by makemeunreal
Can't waait to see those pics

Re: How to set starting player properties? (plus 2 other probs)

Posted: 08 Jan 2014, 23:01
by Sat42
Heyyy guys!! Those doors that had lighting bugs when moving don't have lighting bugs anymore!!
And YES thank you very much Z-enzyme! your trick worked like a charm! no more does the translator look like it's the size of a GEP gun!!
haha it's slow work but I love this stuff - bear in mind that as excited as I am about this first project, it IS a first project so don't expect too much! :P will upload pics later when I have made more progress - as I said, I have to avoid being too ambitious but as the map currently stands it probably doesn't even represent 1/10th of the finished product as I envision it!
Cheers fellas! :)

Re: How to set starting player properties? (plus 2 other probs)

Posted: 11 Jan 2014, 00:16
by makemeunreal
(my answer to your private message)
Importing custom actors(inventory, pawns etc...)

First, you should copy all the stuff into their right place.
If you would like to use any of these custom stuff mentioned above you must import them into the editor:


a) Open Actor Class browser
b)Click to FILE
c)Then to OPEN PACKAGE -> Open the.U file you would like to use on your map.

Image

Image


Now, all you have to do is to browse your Actors, select Inventory/Pawns and search for the new content which can be placed on your map now. Don't forget to include this custom stuff if you release the map.

Re: How to set starting player properties? (plus 2 other probs)

Posted: 11 Jan 2014, 01:33
by Sat42
Wow you were fast! :o
And thank you very much makemeunreal!! This is it, I can use some cool additional features!!!
Cheers mate! :D

Re: How to set starting player properties? (plus 2 other probs)

Posted: 11 Jan 2014, 08:49
by makemeunreal
No problem :P