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Post Posted: 02 Nov 2013, 08:28
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Post Posted: 02 Nov 2013, 13:33
Post Posted: 02 Nov 2013, 16:19
Post Posted: 02 Nov 2013, 22:44
SteadZ wrote:For that, you need a SpecialEvent which can be found in the Triggers section of the actor class tree.To set it up to play a sound, go into the properties -> object then in the initialstate box, select PlaySoundEffect, PlayAmbientSoundEffect or PlayersPlaySoundEffect- it depends how you want it to work Then in the SpecialEvent part of the SpecialEvent properties, put the sound you want played into the Sound box. Then, set up a trigger, attach the events/tags, and you're all set Hope this helps!.......SZ.......
Post Posted: 10 Nov 2013, 06:55
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