Making a custom gametype show up in the practice session list
Posted: 21 Oct 2013, 07:37
i've got dots invasion mod for ut99 and want it to show up in the list of gametypes you can choose from in practice sessions. The .ini he/she included with the package is apparently useless.
What's wrong with it? Is that not enough to make it show up in the gametype list? I can start matches from the commandline but that's unnacceptable. I want to use xmaps and play multiplayer etc.
edit: it's really aggravating. I've decompiled a whole bunch of other gametypes, jailbreak, waterwar, slavemaster, etc. In general they all follow the above template. I can't work out what's going wrong. I can start a game by using the commandline, but the instructions for starting a server don't work. and I don't want an online server, i want to optimize for lan etc. It's annoying cause it's a so close yet so far situation. The gametype obviously works, but it doesn't show up in the damn list. dots is a brilliant coder but why the *** couldn't he have added that five minutes of polish to stick it in the list *fuming*
Code: Select all
[Public]
Object=(Name=Invasion.Invasion,Class=Class,MetaClass=Botpack.TournamentGameInfo)
What's wrong with it? Is that not enough to make it show up in the gametype list? I can start matches from the commandline but that's unnacceptable. I want to use xmaps and play multiplayer etc.
edit: it's really aggravating. I've decompiled a whole bunch of other gametypes, jailbreak, waterwar, slavemaster, etc. In general they all follow the above template. I can't work out what's going wrong. I can start a game by using the commandline, but the instructions for starting a server don't work. and I don't want an online server, i want to optimize for lan etc. It's annoying cause it's a so close yet so far situation. The gametype obviously works, but it doesn't show up in the damn list. dots is a brilliant coder but why the *** couldn't he have added that five minutes of polish to stick it in the list *fuming*