Did you know? UBerserker loves the Dispersion Pistol.

45-degree door

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

Moderators: Semfry, ividyon

Anders
Skaarj Scout Skaarj Scout
Posts: 27
Joined: 31 May 2012, 10:56

Subject: 45-degree door

Post Posted: 20 Feb 2013, 17:26

I'm trying to add a doormover that's tilted 45 degrees towards the ground, like a hatch to a cellar or such. This turned out to be way harder than I expected. Anyone knowing a good tutorial for such quest?

User avatar Buff Skeleton
>:E >:E
Posts: 4173
Joined: 15 Dec 2007, 00:46

Subject: Re: 45-degree door

Post Posted: 20 Feb 2013, 17:35

Do you want it to rotate up or down 45 degrees, or do you want the entire mover to be at a 45-degree angle, like a square brush that's at a 45-degree angle?

If the latter, just set up the mover at a 90-degree angle, then rotate the whole thing 45 degrees. Done. If the former, just rotate on one of the edge vertices 45 degrees or until the desired opening amount is achieved, then keyframe it.
Image

Anders
Skaarj Scout Skaarj Scout
Posts: 27
Joined: 31 May 2012, 10:56

Subject: Re: 45-degree door

Post Posted: 21 Feb 2013, 14:17

Image

This is how I want it to be, sort of. I tried to use an existing door and just turn it, but that didn't work at all. The keys freaked out totaly. When then adjusting key1, key0 fliped out, and vice versa. When I finaly got the keys right, the door wobled like crazy when opening, and whent trough the ground when closing...
Last edited by Anders on 22 Feb 2013, 10:45, edited 1 time in total.

User avatar Buff Skeleton
>:E >:E
Posts: 4173
Joined: 15 Dec 2007, 00:46

Subject: Re: 45-degree door

Post Posted: 21 Feb 2013, 16:19

Yeah, do the doors on a flat plane, then angle them up by one of their lower verts once the movement is set up, and try that?
Image

Anders
Skaarj Scout Skaarj Scout
Posts: 27
Joined: 31 May 2012, 10:56

Subject: Re: 45-degree door

Post Posted: 21 Feb 2013, 19:08

The keys still flips out after positioning the door to the angled frame...

redeye
Banned Banned
Posts: 1393
Joined: 08 Dec 2007, 06:55

Subject: Re: 45-degree door

Post Posted: 21 Feb 2013, 23:21

Collision problems, key zero should be the one you need to walk past them, then other positions other than 180 degrees from key zero will cause collision problems.
Just ban everyone

User avatar Buff Skeleton
>:E >:E
Posts: 4173
Joined: 15 Dec 2007, 00:46

Subject: Re: 45-degree door

Post Posted: 22 Feb 2013, 16:39

This has nothing to do with collision and everything to do with gimball rotation.
Image


Who is online

Users browsing this forum: No registered users and 31 guests

Copyright © 2001-2024 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited