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[227] [UT] Alternate Pawns

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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Z-enzyme
White Tusk White Tusk
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Joined: 13 Nov 2007, 20:01

Subject: Re: Altermate Pawns

Post Posted: 20 Aug 2012, 23:27

Well, update, I have finished the stone titan, is already exported and ready to import, I will make em tarydium now and then I'll try just to test the player armors and then I'll release the next one.

User avatar SteadZ
Skaarj Warlord Skaarj Warlord
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Subject: Re: Altermate Pawns

Post Posted: 21 Aug 2012, 22:04

Looking forward to this.
Image
Image

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Altermate Pawns

Post Posted: 22 Aug 2012, 14:37

I have successfully imported the stone titan with all of his spikes and new (bit bigger) texture cos the previous one was a mirrored texture and spikes weren't. And Stone Titan was modified also to Tarydium Titan which looks like this in game:

Image

Well, next release soon.

User avatar AlCapowned
Skaarj Warlord Skaarj Warlord
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Subject: Re: Altermate Pawns

Post Posted: 22 Aug 2012, 19:13

This really is revolutionary (and the titan looks awesome). It would be a great way to make ordinary bosses stand out.

User avatar Buff Skeleton
>:E >:E
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Subject: Re: Altermate Pawns

Post Posted: 22 Aug 2012, 19:16

Damn, that shit looks radical.
Image

UBerserker
Nali Priest Nali Priest
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Joined: 11 Nov 2007, 21:00

Subject: Re: Altermate Pawns

Post Posted: 22 Aug 2012, 19:20

Fucking boss.
ImageImage

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Altermate Pawns

Post Posted: 22 Aug 2012, 19:25

Okay, the thing you will see in the package is a little bit different than original Titan. Well, I've edited the script a bit. Gonna post a bid in some time.

If you know the original Titans' Stomp... Lets say, now, it's more lethal.

User avatar SteadZ
Skaarj Warlord Skaarj Warlord
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Subject: Re: Altermate Pawns

Post Posted: 22 Aug 2012, 20:22

Aaaaargh! I want that now! It looks so 8)

Your models just keep getting better and better. :tup:
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Image

Z-enzyme
White Tusk White Tusk
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Joined: 13 Nov 2007, 20:01

Subject: Re: Altermate Pawns

Post Posted: 22 Aug 2012, 20:43


User avatar salsaSkaarj
Gilded Claw Gilded Claw
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Subject: Re: Altermate Pawns

Post Posted: 22 Aug 2012, 21:05

Qtit wrote:

Code: Select all

[youtube]42sivpXVJEA[/youtube]


That's impressive! Visually it's damn good and the stomp-extras are a superb addition. I like the stones coming from the ground more than the shards though: it doesn't seem as though the shards present any danger if the player keeps a normal distance to the Titan.

UBerserker
Nali Priest Nali Priest
Posts: 7926
Joined: 11 Nov 2007, 21:00

Subject: Re: Altermate Pawns

Post Posted: 22 Aug 2012, 21:07

Oh wow that earthshock should just be a fucking default thing of every Titans.
ImageImage

User avatar SteadZ
Skaarj Warlord Skaarj Warlord
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Subject: Re: Altermate Pawns

Post Posted: 22 Aug 2012, 22:56

Woah! I love how the rocks come out of the ground with the stone titan, and the Tarydium shards come out of the Tarydium Titan when they stomp.
Image
Image

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
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Subject: Re: Altermate Pawns

Post Posted: 22 Aug 2012, 23:02

Wow.

Any chance any of this will be adapted to Unreal Tournament?

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Altermate Pawns

Post Posted: 22 Aug 2012, 23:06

Well, actually the tarydium shards are more accurate and have more chance to hit the player than stone spikes. They really do xD But stone spike kills instantly.

Build 0.3 Unreal 227

Have fun.

As it comes to UT version the Spike uses PrePivot function (U227 only) so I need to recode that. But sure.

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
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Subject: Re: Altermate Pawns

Post Posted: 22 Aug 2012, 23:17

Also, why does the tarydium titan throw normal rocks instead of large crystals?

Hope I'm not being a pest but that seems kinda wonky.

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