Awesome find !
Gonna have to link that pic over at Captain Hook's merry ship-of-fools, in my Pirate thread.
I was trying to keep the ideas simple this time (compared to my amazingly-awesome "Cloverfield monster" idea).
My thinking was is to fill-out the gaps a little, and I love putting SP-style finishing touches to multiplay maps.
Especially where people like to camp. I consider it to be a more natural anti-camper mod.
Rats, cockroaches, scorpions, snakes and various birds are generally added to my edits, but whenever I add life to the water, I am never totally happy.
All the mods I've found so far just go too far or just too stupid. We need "Unreal" not unrealistic (just like this pack).
BTW. Have you tried the Titans in a map with deep water?
They don't drown, and the projectiles look awesome floating in a cloud in front of the them.
Another watery idea
How about "mer-monster" ideas ? There have been a few Slith mods, but always similar.
What else could be half-fish, half-something else ?
Oh and if possible can features such as egg-laying and parent-child spawning and teaming be added to suitable monsters please ?
There are a few examples that do this (eg. Maidens, and Hyper's unfinished Postal2 cow conversions).
I think if we have over-sized monsters, they should have the option of spawning the normal ones as babies.
The Postal conversions work best in Unreal for some reason, but I use the cows to populate farm-land, Elephants in the jungles, and the dogs make good guard-dogs.
The old swarm TWT_Zombies have been modded by Kelly and MrLoathsome, and are a staple diet of my UT experience, and I would love to share that Zombie goodness with the Unreal die-hards.
They are in dire need of some SP usage
I love them in CTF and Assault modes, set so they do not count as a kill.
Currently MrLoathsome and Higor are making huge advancements in bot and monster AI and pathing (including air and water).
I think we need to combine some of this talent into a new "Cryptozoology" department.
Work-load can be shared a bit more, and duplication avoided. I keep finding people whose work relates to each-other and who are often stronger at 1 talent than the other.
eg. If you have a monster you have not made because the AI would let it down, we can ask Loathsome. He plays Unreal/UT CoOp all the time. Monsters are his love.
You see where I am going here
hehe "Unreal Monsters INC."
We just need to sort-out hi-res skins for everything, and we have a complete team.
Gotta go and finish my rum (yes I am a good little pirate) before I talk too much more sh*t.