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[227] [UT] Alternate Pawns

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Z-enzyme
White Tusk White Tusk
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Subject: [227] [UT] Alternate Pawns

Post Posted: 13 Aug 2012, 17:06

========================================================================
Alternate Pawns
========================================================================

========================================================================
Build 0.4 - UT & U227 - Download
========================================================================

Content:
  • Armored Krall Mesh
    - Armored Krall
    - Blood Krall
    - Ice Krall
  • Chef Fucker Basic Mesh
    - Chef Fucker
  • Titan
    - Tarydium Infested Titan
    - Angry Stone Titan
    - Swamp Titan

========================================================================
If anyone would be willing to be parsing new versions of this for Unreal 225 I'd be grateful.
========================================================================

========================================================================
Bugs: Krall still have some vertices behaving weird.
========================================================================
Last edited by Z-enzyme on 01 Sep 2012, 12:47, edited 11 times in total.

User avatar SteadZ
Skaarj Warlord Skaarj Warlord
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Subject: Re: Altermate Pawns

Post Posted: 13 Aug 2012, 17:18

Cool. If I could model then I would love to do that kind of thing. I suppose I 'll need to learn at one point, seeing as I'm planning on making my own pawns etc.

[EDIT:]There seems to be a slight skinning problem with the staff. Intentional? :?
Image

UB_
Nali Priest Nali Priest
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Subject: Re: Altermate Pawns

Post Posted: 13 Aug 2012, 17:25

This is only for 227 right?
ImageImage

Z-enzyme
White Tusk White Tusk
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Subject: Re: Altermate Pawns

Post Posted: 13 Aug 2012, 17:43

UBerserker wrote:This is only for 227 right?

This right here - yea.
I might convert it to unreal 226/UT as it's a vertex animation mesh. Or send you the source so you could put it anywhere.

Captain Clark wrote:[EDIT:]There seems to be a slight skinning problem with the staff. Intentional? :?

You mean exactly what problem?

Note that this is first and fast try. Later, when I have time I'll do that right.

User avatar SteadZ
Skaarj Warlord Skaarj Warlord
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Subject: Re: Altermate Pawns

Post Posted: 13 Aug 2012, 17:51

It's only very small. The staff hasn't been properly masked, that's all.

BTW I really like that you put proper armour on the Krall. Once you've finished it properly, would I be able to use it OSC?
Image

Z-enzyme
White Tusk White Tusk
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Joined: 13 Nov 2007, 20:01

Subject: Re: Altermate Pawns

Post Posted: 13 Aug 2012, 17:54

Sure, no problem! I'm making this for people to use all over the friggin world.

And there will be more! Skaarj with armors, titans with hats, gasbags with 4 hands, nali with... Hell, mining helmets, pupae with ties, flies with eightballs, brutes without guns... Whatever you can think of, tell me, I'll try to modify keeping in mind CLASSIC Unreal modeling/skinning style.

User avatar SteadZ
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Subject: Re: Altermate Pawns

Post Posted: 13 Aug 2012, 18:00

Hahaha

You should make the Skaarj with the pirate hat from "Pirates of NaliLand"! :lol:
Image

Maxer 64
Skaarj Berserker Skaarj Berserker
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Subject: Re: Altermate Pawns

Post Posted: 13 Aug 2012, 18:29

We need a Chef Fucker model. With the Chef hat and the giant-ass knife.
If you see this, I was a really dumb and stupid kid. Don't listen to the above.

User avatar SteadZ
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Subject: Re: Altermate Pawns

Post Posted: 13 Aug 2012, 18:55

I know! Brutes in suits with shades= Best Bodyguard ever! \o/
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User avatar evilgrins
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Subject: Re: Altermate Pawns

Post Posted: 13 Aug 2012, 20:31

Isn't the KrallElite texture supposed to have blue in it?

User avatar SteadZ
Skaarj Warlord Skaarj Warlord
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Subject: Re: Altermate Pawns

Post Posted: 13 Aug 2012, 20:50

Qtit wrote:Better prepared (better texturing, Elite texture, face flags and such) later on.

He's not made it yet...
Image

Z-enzyme
White Tusk White Tusk
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Subject: Re: Altermate Pawns

Post Posted: 13 Aug 2012, 22:25

Maxer 64 wrote:We need a Chef Fucker model. With the Chef hat and the giant-ass knife.


Sure.

https://www.youtube.com/watch?v=ENtB8NmnhNo

No download yet as I need Lord Waffnufflys' permission. And, I suppose, he might want to use it in Exu. I'd be glad really XD

No big ass knife as I didn't know where to put it, on the belt, in one of his hands or on the back worn like a huge axe.

This is FUN!

User avatar SteadZ
Skaarj Warlord Skaarj Warlord
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Subject: Re: Altermate Pawns

Post Posted: 13 Aug 2012, 22:46

I think that you should make him be able to throw knives at the player and use one in melee combat (if you can do that). But he should have it on his belt as well.

BTW what are you doing all of this in?
Image

Z-enzyme
White Tusk White Tusk
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Subject: Re: Altermate Pawns

Post Posted: 13 Aug 2012, 23:01

Captain Clark wrote:BTW what are you doing all of this in?

3D Studio + notepad, (Photoshop or Mudbox for texturing)

User avatar Jigoku
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Subject: Re: Altermate Pawns

Post Posted: 13 Aug 2012, 23:20

I'd like to play as Chef Fucker! (Not on MCoop though, just a regular player model.)
Trying to get back into the swing of things.

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