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[227] [UT] Alternate Pawns

Posted: 13 Aug 2012, 17:06
by Z-enzyme
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Alternate Pawns
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Build 0.4 - UT & U227 - Download
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Content:
  • Armored Krall Mesh
    - Armored Krall
    - Blood Krall
    - Ice Krall
  • Chef Fucker Basic Mesh
    - Chef Fucker
  • Titan
    - Tarydium Infested Titan
    - Angry Stone Titan
    - Swamp Titan

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If anyone would be willing to be parsing new versions of this for Unreal 225 I'd be grateful.
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Bugs: Krall still have some vertices behaving weird.
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Re: Altermate Pawns

Posted: 13 Aug 2012, 17:18
by SteadZ
Cool. If I could model then I would love to do that kind of thing. I suppose I 'll need to learn at one point, seeing as I'm planning on making my own pawns etc.

[EDIT:]There seems to be a slight skinning problem with the staff. Intentional? :?

Re: Altermate Pawns

Posted: 13 Aug 2012, 17:25
by UB_
This is only for 227 right?

Re: Altermate Pawns

Posted: 13 Aug 2012, 17:43
by Z-enzyme
UBerserker wrote:This is only for 227 right?

This right here - yea.
I might convert it to unreal 226/UT as it's a vertex animation mesh. Or send you the source so you could put it anywhere.

Captain Clark wrote:[EDIT:]There seems to be a slight skinning problem with the staff. Intentional? :?

You mean exactly what problem?

Note that this is first and fast try. Later, when I have time I'll do that right.

Re: Altermate Pawns

Posted: 13 Aug 2012, 17:51
by SteadZ
It's only very small. The staff hasn't been properly masked, that's all.

BTW I really like that you put proper armour on the Krall. Once you've finished it properly, would I be able to use it OSC?

Re: Altermate Pawns

Posted: 13 Aug 2012, 17:54
by Z-enzyme
Sure, no problem! I'm making this for people to use all over the friggin world.

And there will be more! Skaarj with armors, titans with hats, gasbags with 4 hands, nali with... Hell, mining helmets, pupae with ties, flies with eightballs, brutes without guns... Whatever you can think of, tell me, I'll try to modify keeping in mind CLASSIC Unreal modeling/skinning style.

Re: Altermate Pawns

Posted: 13 Aug 2012, 18:00
by SteadZ
Hahaha

You should make the Skaarj with the pirate hat from "Pirates of NaliLand"! :lol:

Re: Altermate Pawns

Posted: 13 Aug 2012, 18:29
by Maxer 64
We need a Chef Fucker model. With the Chef hat and the giant-ass knife.

Re: Altermate Pawns

Posted: 13 Aug 2012, 18:55
by SteadZ
I know! Brutes in suits with shades= Best Bodyguard ever! \o/

Re: Altermate Pawns

Posted: 13 Aug 2012, 20:31
by evilgrins
Isn't the KrallElite texture supposed to have blue in it?

Re: Altermate Pawns

Posted: 13 Aug 2012, 20:50
by SteadZ
Qtit wrote:Better prepared (better texturing, Elite texture, face flags and such) later on.

He's not made it yet...

Re: Altermate Pawns

Posted: 13 Aug 2012, 22:25
by Z-enzyme
Maxer 64 wrote:We need a Chef Fucker model. With the Chef hat and the giant-ass knife.


Sure.

https://www.youtube.com/watch?v=ENtB8NmnhNo

No download yet as I need Lord Waffnufflys' permission. And, I suppose, he might want to use it in Exu. I'd be glad really XD

No big ass knife as I didn't know where to put it, on the belt, in one of his hands or on the back worn like a huge axe.

This is FUN!

Re: Altermate Pawns

Posted: 13 Aug 2012, 22:46
by SteadZ
I think that you should make him be able to throw knives at the player and use one in melee combat (if you can do that). But he should have it on his belt as well.

BTW what are you doing all of this in?

Re: Altermate Pawns

Posted: 13 Aug 2012, 23:01
by Z-enzyme
Captain Clark wrote:BTW what are you doing all of this in?

3D Studio + notepad, (Photoshop or Mudbox for texturing)

Re: Altermate Pawns

Posted: 13 Aug 2012, 23:20
by Jigoku
I'd like to play as Chef Fucker! (Not on MCoop though, just a regular player model.)