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Re: [227] Unreal HD Weapons (work-in-progress)

Posted: 24 Mar 2013, 16:54
by Shivaxi
I'd like to tease you all with this:



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Really early version textureless version of the HD Dispersion Pistol. Courtesy of Qtit/Z-eNzYmE.

Re: [227] Unreal HD Weapons (work-in-progress)

Posted: 24 Mar 2013, 18:57
by SteadZ
Oh that is awesome work, even if it is textureless. Keep it up guys :)

Re: [227] Unreal HD Weapons (work-in-progress)

Posted: 24 Mar 2013, 20:28
by AlCapowned
Yeah, that looks great so far!

Re: [227] Unreal HD Weapons (work-in-progress)

Posted: 25 Mar 2013, 01:24
by Bloodshot
Wow, I love it. I think it looks more like an actual weapon this way.

Re: [227] Unreal HD Weapons (work-in-progress)

Posted: 02 Apr 2013, 15:47
by Shivaxi
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Re: [227] Unreal HD Weapons (work-in-progress)

Posted: 02 Apr 2013, 16:45
by PromiserOfDeath
The DP looks pretty Unreal(ha ha ha) Jokes Aside.

Have you made the Weapon Power Up Projectiles HD yet?

EDIT: Shivaxi will you be doing the Weapon Power Up Model and Ammo Models in HD?

The Stinger Ammo needs to Glow Blue like the Tarydium and the Bio Ammo needs to Glow Green.

Re: [227] Unreal HD Weapons (work-in-progress)

Posted: 02 Apr 2013, 16:51
by xRedStar
wow, you made that stuff... pretty incredible imo...

Re: [227] Unreal HD Weapons (work-in-progress)

Posted: 02 Apr 2013, 23:05
by PromiserOfDeath
xRedStar wrote:wow, you made that stuff... pretty incredible imo...


I'm sure he had some help Bloodshot probably threw Shivaxi some content.

Re: [227] Unreal HD Weapons (work-in-progress)

Posted: 02 Apr 2013, 23:20
by Shivaxi
Those models I posted are all Qtit's / Z-Enzyme's work.

Also...I forgot about the ammo XD. Yeah I could probably do something for those as well. Just focusing on the weapons first...but no I havent gotten very far with the HD Dispersion Pistol yet due to working on RLCoop.

Re: [227] Unreal HD Weapons (work-in-progress)

Posted: 02 Apr 2013, 23:36
by PromiserOfDeath
Shivaxi wrote:Those models I posted are all Qtit's / Z-Enzyme's work.

Also...I forgot about the ammo XD. Yeah I could probably do something for those as well. Just focusing on the weapons first...but no I havent gotten very far with the HD Dispersion Pistol yet due to working on RLCoop.


You both have done a Exellent Job, after the HDWeapons Pack is done are you thinking about doing an HDItems Pack?

Re: [227] Unreal HD Weapons (work-in-progress)

Posted: 03 Apr 2013, 19:57
by Dozey
here is the dp, so I'll could make a concept model for asmd if you want

Re: [227] Unreal HD Weapons (work-in-progress)

Posted: 04 Apr 2013, 16:09
by Shivaxi
@PromiserOfDeath: Yes an HDItems pack is a possibility. I have actually already started an HDPawns pack secretly, containing new projectiles already for the slith, tentacle, skaarj, and brute so far...but shh dont tell anyone >>

@Dozey: Sure that would be cool ^^

Re: [227] Unreal HD Weapons (work-in-progress)

Posted: 09 Apr 2013, 06:21
by Dr.Flay
Do the UTTextures Hi-res packs include hi-res monster skins ?

Re: [227] Unreal HD Weapons (work-in-progress)

Posted: 15 Apr 2013, 04:33
by Shivaxi
Ok there...finally...every color done...HD Dispersionpistol now works fully 100%. Damn that was a pain in the ass...had to make like 50 new classes for each color for each emitter xD :P (yes i know i probably coulda coded some color change thingy but this is how i do things =P )











Hopefully I will have the new version (v0.6) uploaded tomorrow...assuming I can fix all the crappy replication @#!$ for online play...and by me, I mean Bleeder xD

Also I'm going to include the new HDPawnWeps since I've made u guys wait so long for an update :P Only the Skaarj, Brute, Slith, and Tentacle have had their Projectiles HDifyed so far, but I'm slowly working on the rest of em ^^

Re: [227] Unreal HD Weapons (work-in-progress)

Posted: 27 Apr 2013, 10:05
by Shivaxi
so here's the probem:

HDWeps v0.6 is finished and ready for release...HOWEVER...it won't work properly for 227i users. It only works correctly in 227j. Specifically the coronas. There's a bug in 227i where coronas dont show up if they are set to be blocked by an actor. YOU are an actor as a playerpawn and therefore you block the corona from yourself. Really stupid but...anyway, this was fixed in 227j, and I'm using this method in pretty much every weapon effect now. So the stinger, biorifle, rocket and flak explosions...you would be missing out on a lot of effects.

So the question is...

a) Release it anyway even though it won't work correctly for 227j

b) Wait until 227j is released to release HDWeps v0.6

c) Revert all the changes so that it works with 227i and THEN release (of course this means coronas will show through actors like players and pawns and trees and such)

Thoughts and/or opinions?