Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 09 Sep 2016, 17:10
Post Posted: 10 Sep 2016, 04:15
Post Posted: 23 Dec 2017, 02:36
Post Posted: 03 Jan 2019, 22:55
Code: Select all
local vector HitLocation, HitNormal, EndTrace, X, Y, Z, Start;...GetAxes(Pawn(owner).ViewRotation, X, Y, Z);Start = Owner.Location + CalcDrawOffset() + FireOffset.X * X + FireOffset.Y * Y + FireOffset.Z * Z;AdjustedAim = pawn(owner).AdjustAim(1000000, Start, AimError, False, False); EndTrace = Owner.Location + (Range * vector(AdjustedAim)); Other = Pawn(Owner).TraceShot(HitLocation, HitNormal, EndTrace, Start);...ClawHit = spawn(class'RazikClawHit',Owner,,HitLocation+HitNormal, rotator(HitNormal));
Post Posted: 07 Jan 2019, 19:58
Post Posted: 08 Jan 2019, 02:07
Return to “Content Creation”
Users browsing this forum: No registered users and 1 guest