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Moderators: ividyon, Semfry, zYnthetic
Post Posted: 06 May 2012, 09:08
GTD-Carthage wrote:I'll also be posting a tutorial on texture and brush alignment shortly - it contains pretty much my greatest UEd secrets.
Post Posted: 11 Jun 2013, 21:21
Post Posted: 09 Jan 2014, 03:57
Post Posted: 09 Jan 2014, 21:35
Post Posted: 11 Jan 2014, 00:20
ividyon wrote:Apparently UEd2 permits for basic arithmetic functions instead of manually calculating sizes in the brushbuilder.Entering values with an equal sign in front (Example: =2048*8+1024) will place the result of the function as new value.I've been missing this feature from UnrealEd 1 (where the = wasn't needed), and I never knew UEd2 had it all along! Awesome.Source
Post Posted: 05 Jun 2015, 18:41
Post Posted: 21 Apr 2018, 13:23
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