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Post Posted: 11 Apr 2008, 16:50
Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX
Post Posted: 11 Apr 2008, 18:17
ok, again: Can it be possible that macro or/and detail textures dont work with S3TC thingies?
Post Posted: 13 Apr 2008, 16:14
Post Posted: 13 Apr 2008, 17:13
Post Posted: 13 Apr 2008, 17:31
Post Posted: 13 Apr 2008, 18:15
But never the less I guess you make the s3tc thingies completly different...because that with the less colors from the 24 bits is weird and so.
DXT1 DXT1 is a four-bit compressed color format that allows for opaque, and one-bit alpha textures; that is, textures with no transparency at all, and textures with a single transparent color. A hardware bug in all nVidia chipsets, including the NV20 (GeForce3), potentially makes DXT1 textures gross and ugly. Specifically, decompression is performed in 16-bit color mode internally, making the resulting texture potentially unacceptable for use, especially when combined with other operations. Test your DXT1 textures on nVidia hardware before committing to their use. All other DXTC formats on nVidia hardware are okay, as textures are decompressed in 32-bit color internally.
Post Posted: 13 Apr 2008, 18:16
Post Posted: 13 Apr 2008, 18:21
Post Posted: 13 Apr 2008, 20:31
Well, whatever. But theres still the thing with the Detail textures. /edit: ok
Post Posted: 13 Apr 2008, 21:20
Post Posted: 14 Apr 2008, 00:08
Post Posted: 29 Jul 2008, 05:44
Post Posted: 29 Jul 2008, 14:33
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