salsaSkaarj wrote:TheIronKnuckle wrote:In most (If not all) C-like languages
is shorthand for
Thanks, that's perfectly clear now.
So Uscript is C-like? pity for me, I'm not familiar with C (only VB, php and a bit of Python - and javascript when I have to
and a bit of Java when it can't be avoided). Seems like I'll have to learn some new vocab and grammar to understand these scripts properly.
Pretty much anything with curly braces and semicolons is C-like
That includes Java and javascript, and IIRC PHP as well
diamond wrote:AFAIK you can even do:
x <<= y;
x >>= y;
That's crazy. I'm good with pointers, memory allocation, hacking the stack and the heap and that sort of super low level stuff, but I've never touched the bitwise operators; they take low to the lowest level. I suppose that's the next thing on the education agenda for me
(I can't see the practical use these days though, maybe for EXTREME code opimisation)
Qtit wrote:Lol I'm not familiar with ANY programming language... Except UScript
Far out, I respect you sir!
If there was one language I wish I knew fluently, it would have to be Uscript. The reward for writing the code is so much greater than it is writing something in C or VB imo, because you are being creative and the amount of enjoyment you get out of the end result reflects that.
Same principle applies to mapping. Mapping is a lot like 3D modelling. The thing is, when you finish a 3D model you can sit back, rotate it, zoom in on it, and go "damn fine". But that's all it's good for: looking at. Whereas when you make a map, the end result is something which you can walk around in, murder skaarj in, and truely
immerse yourself in.
Mapping > Modelling
UnrealScript > Everything else
edit:
while we're off-topic, I recently discovered the ternary operator. It makes me bouncy. Turning if statements into if expressions makes for suprisingly elegant, even if terse, code. Need to check if Uscript has it.