Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 04 Jan 2014, 11:47
Post Posted: 04 Jan 2014, 12:25
UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.
Post Posted: 04 Jan 2014, 13:06
Post Posted: 06 Jan 2014, 16:19
diamond wrote:my guess it is mental ray, though.i switched to iray recently, was too lazy to install and learn something new like V-Ray. iray promised compatibility with old mental ray materials, and it is shipped with 3ds max. my conclusion: damn it's sweet - absolutely precise and requires no tinkering with fuckload of GI parameters, you're getting physically correct light scattering throughout all the scene. perfectly matched my interior visualization needs. the only downside is that it is rather slow on my laptop's GPU (yes it uses GPU), but it must be a blast on expensive SLIs.
Post Posted: 06 Jan 2014, 18:56
Post Posted: 07 Jan 2014, 02:00
Post Posted: 19 Jan 2014, 15:02
Post Posted: 25 Jan 2014, 15:54
Post Posted: 25 Jan 2014, 19:32
Post Posted: 25 Jan 2014, 22:43
Post Posted: 28 Jan 2014, 20:24
Post Posted: 29 Jan 2014, 02:08
Post Posted: 09 Feb 2014, 01:34
Post Posted: 09 Feb 2014, 15:30
Post Posted: 19 Feb 2014, 23:21
Return to “Content Creation”
Users browsing this forum: No registered users and 2 guests