Could be asleep, typing random messages instead.

Modeling thread

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

Moderators: Semfry, ividyon

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Modeling thread

Post Posted: 10 Oct 2010, 11:25

Very well done. I wanna see it textured!!

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1178
Joined: 19 Dec 2009, 22:25

Subject: Re: Modeling thread

Post Posted: 14 Oct 2010, 04:07

So, I've got the PS2 version of UT characters, but they aren't fully animated. I want to take a male soldier skeleton, export the psk file, and then use Xan Mk2's psa file to give them animations. The problem is, certain parts of the models 'follow' their legs, so there's a lot of stretching involved.

Like this:
Image

I'd understand how to fix this problem with the skin modifier, but I've got no clue what to do with the physique modifier. Is there anyone with 3DS Max that might know what to do? If this problem is fixed, I'd be able to release most of the PS2 models, aside from the skaarj and Damien (he has no texture, and I probably wouldn't be able to do a good job of animating both skaarj).

diamond
Skaarj Berserker Skaarj Berserker
Posts: 366
Joined: 13 Nov 2007, 10:51
Location: ROFLand
Contact:

Subject: Re: Modeling thread

Post Posted: 14 Oct 2010, 11:08

Can't you just replace Physique modifier with Skin? It should work with biped too.
Image
UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1178
Joined: 19 Dec 2009, 22:25

Subject: Re: Modeling thread

Post Posted: 14 Oct 2010, 14:07

I didn't know that, thanks! :D

User avatar UArchitect
Skaarj Lord Skaarj Lord
Posts: 182
Joined: 18 Nov 2007, 21:22

Subject: Re: Modeling thread

Post Posted: 17 Oct 2010, 01:41


skin is a draft, hence crappy wobbly hand drawn details
i had some more to post but left them at home, havent had internet for more than a month and wont have for at least another! aint it grand

User avatar ividyon
Administrator Administrator
Posts: 2354
Joined: 12 Nov 2007, 14:43
Location: Germany
Contact:

Subject: Re: Modeling thread

Post Posted: 17 Oct 2010, 02:12

They call him Boss... :tup:
UnrealSP.org webmaster & administrator

User avatar WhirlWindWabbit
Skaarj Berserker Skaarj Berserker
Posts: 383
Joined: 11 Nov 2007, 22:14
Location: Slovenia

Subject: Re: Modeling thread

Post Posted: 17 Oct 2010, 10:06

VERY nice! Waiting to see the final textures!
"Sir, we're surrounded!"
"Good, we can attack in any direction."

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject: Re: Modeling thread

Post Posted: 17 Oct 2010, 11:23

You would not want to be the one trying to cross that line!

User avatar Jet v4.3.5
Skaarj Elder Skaarj Elder
Posts: 1247
Joined: 24 Dec 2007, 17:40
Contact:

Subject: Re: Modeling thread

Post Posted: 01 Nov 2010, 03:08

Jet v4.3.5 wrote:Was at a friends house and decided to download and make a quicky model with Blender. Thought it turned out nicely.


Of course. I had to forget the frontal sight. Durp.
>:l


Still in progress because of the damn frontal sight, and the fact that I can't get to it since it's on his computer, but have at it. Everything there is pretty much done so feel free to comment on that or imagine the sight there or something.
Image
ModDb Portfolio
"Bear," she cried. "I love you. Pull my head off."

User avatar Buff Skeleton
>:E >:E
Posts: 4173
Joined: 15 Dec 2007, 00:46

Subject: Re: Modeling thread

Post Posted: 01 Nov 2010, 03:16

I dunno what kind of rendering setting you were using, but the entire gun is basically solid white and so no details can be made out. The shape looks good but you really need to fix your rendering settings and/or use a different renderer.
Image

User avatar Jet v4.3.5
Skaarj Elder Skaarj Elder
Posts: 1247
Joined: 24 Dec 2007, 17:40
Contact:

Subject: Re: Modeling thread

Post Posted: 01 Nov 2010, 12:31

I didn't take the time to set up a proper render since I was in a rush, but I could probably get that uploaded some time when I'm at his house again and then download it to my computer and make the correct adjustments and set up a finalized render of the untextured mesh. That's currently just a render with ambient occlusion so it's lame and lazy and sucks to look at for obvious reasons.
Image
ModDb Portfolio
"Bear," she cried. "I love you. Pull my head off."

User avatar NaliSlayer
Skaarj Warrior Skaarj Warrior
Posts: 86
Joined: 03 Jan 2010, 15:33
Location: Hiding under a rock on Na Pali

Subject: Re: Modeling thread

Post Posted: 01 Nov 2010, 15:29

UArchitect wrote:
skin is a draft, hence crappy wobbly hand drawn details
i had some more to post but left them at home, havent had internet for more than a month and wont have for at least another! aint it grand


thats awesome (kinda late to reply.) but still that looks awesome.
you gone use them as robot's in ut :P (like in uhm,.................ehhm.........................oh yea i know,project Zehpon.)

btw: Your Epic avatar looks Epic
This is bunny,make more bunny's and help bunny to Rule the world.

( \_ _/ )
(=T.T=)
("") ("")

User avatar Jet v4.3.5
Skaarj Elder Skaarj Elder
Posts: 1247
Joined: 24 Dec 2007, 17:40
Contact:

Subject: Re: Modeling thread

Post Posted: 02 Dec 2010, 01:32

Image
I makes head. Fun little sculpt and (horrible) attempts at small detail, but still effectively transferred over to the normal map. I'm pretty satisfied with this and the concept of high poly stuff like this.
Image
ModDb Portfolio
"Bear," she cried. "I love you. Pull my head off."

User avatar Jet v4.3.5
Skaarj Elder Skaarj Elder
Posts: 1247
Joined: 24 Dec 2007, 17:40
Contact:

Subject: Re: Modeling thread

Post Posted: 22 Dec 2010, 03:14



Made in Blender. I started this last week or the week before that when I'd decided to try out some modeling practices I'd picked up from a few models Shivaxi had sent me from Mechwarrior, along with confirmation of professional use for this technique from looking at some UT3 weapon models. Not UV-mapped or anything (and I'd be curious how this would unwrap seeing as how certain sections are separated and there a parts of surfaces that are covered by other geometry), but I like how it looks, even if it didn't come out looking exactly like how the reference I'd used had depicted it. Aside a few differences from the reference that I couldn't fix, I like how it turned out.
Image
ModDb Portfolio
"Bear," she cried. "I love you. Pull my head off."

User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 3099
Joined: 11 Nov 2007, 23:30
Location: Lost in Oraghar

Subject: Re: Modeling thread

Post Posted: 22 Dec 2010, 04:16

Gun :)

Awesome work Jet :tup:

Previous Next

Who is online

Users browsing this forum: No registered users and 19 guests

Copyright © 2001-2024 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited