Modeling thread
- Z-enzyme
- White Tusk
- Posts: 2136
- Joined: 13 Nov 2007, 20:01
Subject: Re: Modeling thread
Post Posted: 10 Oct 2010, 11:25
Very well done. I wanna see it textured!!
- AlCapowned
- Skaarj Elder
- Posts: 1178
- Joined: 19 Dec 2009, 22:25
Subject: Re: Modeling thread
Post Posted: 14 Oct 2010, 04:07
So, I've got the PS2 version of UT characters, but they aren't fully animated. I want to take a male soldier skeleton, export the psk file, and then use Xan Mk2's psa file to give them animations. The problem is, certain parts of the models 'follow' their legs, so there's a lot of stretching involved.
Like this:
I'd understand how to fix this problem with the skin modifier, but I've got no clue what to do with the physique modifier. Is there anyone with 3DS Max that might know what to do? If this problem is fixed, I'd be able to release most of the PS2 models, aside from the skaarj and Damien (he has no texture, and I probably wouldn't be able to do a good job of animating both skaarj).
Like this:
I'd understand how to fix this problem with the skin modifier, but I've got no clue what to do with the physique modifier. Is there anyone with 3DS Max that might know what to do? If this problem is fixed, I'd be able to release most of the PS2 models, aside from the skaarj and Damien (he has no texture, and I probably wouldn't be able to do a good job of animating both skaarj).
- diamond
- Skaarj Berserker
- Posts: 366
- Joined: 13 Nov 2007, 10:51
- Location: ROFLand
- Contact:
Subject: Re: Modeling thread
Post Posted: 14 Oct 2010, 11:08
Can't you just replace Physique modifier with Skin? It should work with biped too.
UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.
- AlCapowned
- Skaarj Elder
- Posts: 1178
- Joined: 19 Dec 2009, 22:25
- UArchitect
- Skaarj Lord
- Posts: 182
- Joined: 18 Nov 2007, 21:22
Subject: Re: Modeling thread
Post Posted: 17 Oct 2010, 01:41
- ividyon
- Administrator
- Posts: 2354
- Joined: 12 Nov 2007, 14:43
- Location: Germany
- Contact:
Subject: Re: Modeling thread
Post Posted: 17 Oct 2010, 02:12
They call him Boss...
UnrealSP.org webmaster & administrator
- WhirlWindWabbit
- Skaarj Berserker
- Posts: 383
- Joined: 11 Nov 2007, 22:14
- Location: Slovenia
Subject: Re: Modeling thread
Post Posted: 17 Oct 2010, 10:06
VERY nice! Waiting to see the final textures!
"Sir, we're surrounded!"
"Good, we can attack in any direction."
"Good, we can attack in any direction."
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject: Re: Modeling thread
Post Posted: 17 Oct 2010, 11:23
You would not want to be the one trying to cross that line!
- Jet v4.3.5
- Skaarj Elder
- Posts: 1247
- Joined: 24 Dec 2007, 17:40
- Contact:
Subject: Re: Modeling thread
Post Posted: 01 Nov 2010, 03:08
Still in progress because of the damn frontal sight, and the fact that I can't get to it since it's on his computer, but have at it. Everything there is pretty much done so feel free to comment on that or imagine the sight there or something.
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject: Re: Modeling thread
Post Posted: 01 Nov 2010, 03:16
I dunno what kind of rendering setting you were using, but the entire gun is basically solid white and so no details can be made out. The shape looks good but you really need to fix your rendering settings and/or use a different renderer.
- Jet v4.3.5
- Skaarj Elder
- Posts: 1247
- Joined: 24 Dec 2007, 17:40
- Contact:
Subject: Re: Modeling thread
Post Posted: 01 Nov 2010, 12:31
I didn't take the time to set up a proper render since I was in a rush, but I could probably get that uploaded some time when I'm at his house again and then download it to my computer and make the correct adjustments and set up a finalized render of the untextured mesh. That's currently just a render with ambient occlusion so it's lame and lazy and sucks to look at for obvious reasons.
- NaliSlayer
- Skaarj Warrior
- Posts: 86
- Joined: 03 Jan 2010, 15:33
- Location: Hiding under a rock on Na Pali
Subject: Re: Modeling thread
Post Posted: 01 Nov 2010, 15:29
thats awesome (kinda late to reply.) but still that looks awesome.
you gone use them as robot's in ut (like in uhm,.................ehhm.........................oh yea i know,project Zehpon.)
btw: Your Epic avatar looks Epic
This is bunny,make more bunny's and help bunny to Rule the world.
( \_ _/ )
(=T.T=)
("") ("")
( \_ _/ )
(=T.T=)
("") ("")
- Jet v4.3.5
- Skaarj Elder
- Posts: 1247
- Joined: 24 Dec 2007, 17:40
- Contact:
Subject: Re: Modeling thread
Post Posted: 02 Dec 2010, 01:32
I makes head. Fun little sculpt and (horrible) attempts at small detail, but still effectively transferred over to the normal map. I'm pretty satisfied with this and the concept of high poly stuff like this.
- Jet v4.3.5
- Skaarj Elder
- Posts: 1247
- Joined: 24 Dec 2007, 17:40
- Contact:
Subject: Re: Modeling thread
Post Posted: 22 Dec 2010, 03:14
Made in Blender. I started this last week or the week before that when I'd decided to try out some modeling practices I'd picked up from a few models Shivaxi had sent me from Mechwarrior, along with confirmation of professional use for this technique from looking at some UT3 weapon models. Not UV-mapped or anything (and I'd be curious how this would unwrap seeing as how certain sections are separated and there a parts of surfaces that are covered by other geometry), but I like how it looks, even if it didn't come out looking exactly like how the reference I'd used had depicted it. Aside a few differences from the reference that I couldn't fix, I like how it turned out.
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3099
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
Who is online
Users browsing this forum: No registered users and 19 guests