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Post Posted: 10 Jun 2010, 21:01
UArchitect wrote:you can use ucc... or if you dont know how to use ucc you can create your classes in unrealedright click a class in the class browsr>create subclass, just choose the same package name and then save the package when you are done and all your classes will be in that package, you can continue to add more to itwhen creating packages in unrealed you cant delete classes from your package though, ucc is the best tool for package creation
Post Posted: 11 Jun 2010, 01:40
Post Posted: 11 Jun 2010, 16:23
Post Posted: 11 Jun 2010, 16:28
Shivaxi wrote:UARain crashes Unreal 1 224-226. Me and Dots (mostly Dots lol) figured out what was wrong. Was using some function that got changed for UT and 227 and blahblah something something...anyway I simply fixed it by recompiling it in 225, and now it works fine in all versions =)
Post Posted: 11 Jun 2010, 17:20
Post Posted: 11 Jun 2010, 20:20
Code: Select all
native(1033) final function float RandRange( float Min, float Max );
final function float RandRange( float Min, float Max ){ return Min + (Max - Min) * FRand();}
Post Posted: 12 Jun 2010, 02:30
Post Posted: 12 Jun 2010, 03:08
Shivaxi wrote:yes well i didn't know how to do that...and i tried contacting u for like 2 days till i was just like "f" it and i uploaded it anyway lol...
Post Posted: 12 Jun 2010, 03:15
Shivaxi wrote:and i tried contacting u for like 2 days till i was just like "f" it and i uploaded it anyway lol...
Post Posted: 12 Jun 2010, 22:37
Post Posted: 13 Jun 2010, 01:58
Post Posted: 14 Jun 2010, 23:51
UA wrote:SplinterCellok its not really called splintercell....its called untitleda mutator and some useful functions to add advanced light calculation abilities to pawns and blah blah blahlong story short you can hide in shadows and pawns can "see silhouettes" (kinda)
Post Posted: 16 Jun 2010, 04:02
Jet v4.3.5 wrote:Do you have any shots of this in action or any demonstration videos?
Post Posted: 16 Jun 2010, 04:12
Post Posted: 22 Jun 2010, 08:00
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