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User avatar Jet v4.3.5
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Post Posted: 21 Jan 2010, 00:58

I had exactly what IronKnuckle had. It occurs to you to use the boxes, but it appears that when I touch the water or get too close while pushing the boxes, the game crashes.
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User avatar Shivaxi
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Post Posted: 21 Jan 2010, 13:50

Yeh mine crashed in that area too....I'm not sure what I did...I was jumping around the dark room frantically trying not to fall into the deadly water. :P
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Post Posted: 22 Jan 2010, 06:44

even touching the water without the box crashes it :D
I poked around in Ued, saw a semi-messy collection of triggers and dispatchers, and said "cbf to fix this". I'm that lazy...
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DavidM
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Post Posted: 22 Jan 2010, 06:47

There is one trigger for the metal crate and one for the player. Both turn on the trigger lights in the nearby room when they are touched.
Maybe there is a problem for some when the lights are being turned on twice at the same time?
If so, it should work once the player-trigger is being removed.

User avatar Mister_Prophet
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Post Posted: 22 Jan 2010, 07:31

I didn't get this error. Can you guys perhaps post your logs?

DavidM wrote:There is one trigger for the metal crate and one for the player.


Shouldn't it be just a trigger for the Steel Box (as in, one set to Class Trigger rather than Player trigger)? That's how I would have done it. Are the player triggers for damage, cause pushing a box into a set of dually linked triggers might be the root of the issue (bumping two triggers at once, I dunno. Maybe I'm reaching).
Last edited by Mister_Prophet on 22 Jan 2010, 07:33, edited 1 time in total.

DavidM
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Post Posted: 22 Jan 2010, 07:33

Both. A player trigger (so you can turn on the light while you are between the wires) and a class trigger for the box.

User avatar Mister_Prophet
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Post Posted: 22 Jan 2010, 07:34

So there is no shock? Why not simply make it one trigger then, with the metal box being the activator? I don't understand the purpose for having two.

DavidM
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Post Posted: 22 Jan 2010, 07:38

Because the shock would kill you I guess :P
Sure, it's not needed, the box alone would do as well. Bu tI don't know what causes the crash anyway.
I mean most people don't have a crash there afterall.

User avatar Mister_Prophet
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Post Posted: 22 Jan 2010, 07:43

Yeah I don't get it either. All I can think is that something in the setup can trick up UT like a small percentage of the time if done a certain way, but even that doesn't make much sense to me. Only way to know is to see logs I suppose.

DavidM
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Post Posted: 22 Jan 2010, 07:48

By the way. I don't see how the selectively activated damage instigators would work. Because having 3 single ones, they wouldn't take any damge if they are all set to 1 damage.
I guess I'll just have to tell people to use normal difficulty for it to work.

User avatar Mister_Prophet
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Post Posted: 22 Jan 2010, 07:57

DavidM wrote:By the way. I don't see how the selectively activated damage instigators would work. Because having 3 single ones, they wouldn't take any damge if they are all set to 1 damage.
I guess I'll just have to tell people to use normal difficulty for it to work.


You mean for the blood donations? You don't need three triggers (technically four, unless easy and medium do the same amount of damage. I don't think they do) but four special events instead with the same tag, just with different difficulty filters. The one trigger will activate whichever special event that appears, and you can set each SE to a different damage output.

DavidM
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Post Posted: 22 Jan 2010, 08:00

But there is no correct possibility for some skill levels.
It's impossible in some to remove 1HP.
It does less than one (0 then) or more (like 3).

User avatar Mister_Prophet
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Post Posted: 22 Jan 2010, 08:05

So it doesn't simply double up you mean, as in the damage output is more random? Yeah, that could be a problem if that's the case. I'm sure you can get someone on the forum (Raven comes to mind, but there are others) to whip something quick up for you that can handle it correctly. But that's only if it really bothers you, since difficulty in this map is kind of moot I guess a difficulty mention in the readme would be fine.

DavidM
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Post Posted: 22 Jan 2010, 08:08

Or plan b: I give more extra HP lying around in high difficulty.
But I can't triple 100... :s
Well, normal difficulty.

User avatar Mister_Prophet
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Post Posted: 22 Jan 2010, 08:15

That could work. For the last donation, maybe change the sign a little so it doesn't specify a specific amount of blood but more of a kind of riddle or something that makes the player know they have to spend a lot of health to use it.

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