Map Testing: Bob - Everybody needs a friend
- Jet v4.3.5
- Skaarj Elder
- Posts: 1247
- Joined: 24 Dec 2007, 17:40
- Contact:
Subject:
Post Posted: 21 Jan 2010, 00:58
I had exactly what IronKnuckle had. It occurs to you to use the boxes, but it appears that when I touch the water or get too close while pushing the boxes, the game crashes.
- Shivaxi
- Gilded Claw
- Posts: 1916
- Joined: 24 Jun 2008, 19:51
- Location: Behind You! =P
- Contact:
Subject:
Post Posted: 21 Jan 2010, 13:50
Yeh mine crashed in that area too....I'm not sure what I did...I was jumping around the dark room frantically trying not to fall into the deadly water.
http://img836.imageshack.us/img836/9950/shivavatar2.jpg
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
- TheIronKnuckle
- Gilded Claw
- Posts: 1967
- Joined: 12 Nov 2007, 07:21
- Location: Riding my bicycle from the highest hill in Sydney to these forums
Subject:
Post Posted: 22 Jan 2010, 06:44
even touching the water without the box crashes it
I poked around in Ued, saw a semi-messy collection of triggers and dispatchers, and said "cbf to fix this". I'm that lazy...
I poked around in Ued, saw a semi-messy collection of triggers and dispatchers, and said "cbf to fix this". I'm that lazy...
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
- DavidM
- Skaarj Warrior
- Posts: 83
- Joined: 05 Aug 2008, 22:10
Subject:
Post Posted: 22 Jan 2010, 06:47
There is one trigger for the metal crate and one for the player. Both turn on the trigger lights in the nearby room when they are touched.
Maybe there is a problem for some when the lights are being turned on twice at the same time?
If so, it should work once the player-trigger is being removed.
Maybe there is a problem for some when the lights are being turned on twice at the same time?
If so, it should work once the player-trigger is being removed.
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3099
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
Subject:
Post Posted: 22 Jan 2010, 07:31
I didn't get this error. Can you guys perhaps post your logs?
Shouldn't it be just a trigger for the Steel Box (as in, one set to Class Trigger rather than Player trigger)? That's how I would have done it. Are the player triggers for damage, cause pushing a box into a set of dually linked triggers might be the root of the issue (bumping two triggers at once, I dunno. Maybe I'm reaching).
DavidM wrote:There is one trigger for the metal crate and one for the player.
Shouldn't it be just a trigger for the Steel Box (as in, one set to Class Trigger rather than Player trigger)? That's how I would have done it. Are the player triggers for damage, cause pushing a box into a set of dually linked triggers might be the root of the issue (bumping two triggers at once, I dunno. Maybe I'm reaching).
Last edited by Mister_Prophet on 22 Jan 2010, 07:33, edited 1 time in total.
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3099
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
Subject:
Post Posted: 22 Jan 2010, 07:34
So there is no shock? Why not simply make it one trigger then, with the metal box being the activator? I don't understand the purpose for having two.
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3099
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
Subject:
Post Posted: 22 Jan 2010, 07:43
Yeah I don't get it either. All I can think is that something in the setup can trick up UT like a small percentage of the time if done a certain way, but even that doesn't make much sense to me. Only way to know is to see logs I suppose.
- DavidM
- Skaarj Warrior
- Posts: 83
- Joined: 05 Aug 2008, 22:10
Subject:
Post Posted: 22 Jan 2010, 07:48
By the way. I don't see how the selectively activated damage instigators would work. Because having 3 single ones, they wouldn't take any damge if they are all set to 1 damage.
I guess I'll just have to tell people to use normal difficulty for it to work.
I guess I'll just have to tell people to use normal difficulty for it to work.
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3099
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
Subject:
Post Posted: 22 Jan 2010, 07:57
DavidM wrote:By the way. I don't see how the selectively activated damage instigators would work. Because having 3 single ones, they wouldn't take any damge if they are all set to 1 damage.
I guess I'll just have to tell people to use normal difficulty for it to work.
You mean for the blood donations? You don't need three triggers (technically four, unless easy and medium do the same amount of damage. I don't think they do) but four special events instead with the same tag, just with different difficulty filters. The one trigger will activate whichever special event that appears, and you can set each SE to a different damage output.
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3099
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
Subject:
Post Posted: 22 Jan 2010, 08:05
So it doesn't simply double up you mean, as in the damage output is more random? Yeah, that could be a problem if that's the case. I'm sure you can get someone on the forum (Raven comes to mind, but there are others) to whip something quick up for you that can handle it correctly. But that's only if it really bothers you, since difficulty in this map is kind of moot I guess a difficulty mention in the readme would be fine.
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3099
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
Subject:
Post Posted: 22 Jan 2010, 08:15
That could work. For the last donation, maybe change the sign a little so it doesn't specify a specific amount of blood but more of a kind of riddle or something that makes the player know they have to spend a lot of health to use it.
Who is online
Users browsing this forum: No registered users and 54 guests