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Different difficulty Creaturefactories?

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User avatar zacman
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Subject: Different difficulty Creaturefactories?

Post Posted: 02 Nov 2009, 04:25

Is it possible to have CreatureFactories spawn different creatures at Higher levels? Or am I stuck with one enemy for the entire thing (In TUT, the player fights a weakened Warbrand at the start, and on Unreal difficulty I want it to be a FULL STRENGTH warbrand)
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User avatar Buff Skeleton
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Subject:

Post Posted: 02 Nov 2009, 04:44

Yep. Simply set up different factories for different difficulty levels and filter them accordingly. You might need to double-check that bGameRelevant is false as is bNoDelete in Advanced in order for the filters to take effect, but I don't think CreatureFactories even have those set to true.

User avatar zacman
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Subject:

Post Posted: 02 Nov 2009, 04:53

Thanks :D
I was worried I might get a bug for filtering them as they're attatched to the path network.
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User avatar Buff Skeleton
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Subject:

Post Posted: 02 Nov 2009, 16:08

Don't filter the Spawnpoints - only the factories themselves. If you filter NavgiationPoints, you can break Saving and cause all sorts of other anomalies. Been there, done that :I

User avatar zacman
Skaarj Warlord Skaarj Warlord
Posts: 690
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Subject:

Post Posted: 03 Nov 2009, 02:30

Ya, I was worried that because they are linked I'd get the issue. I saw the thread on the teleporters...
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