I have a working _d.3d and _a_3d file but I don't know how to create the .uc file so that I can import the model. What do I have to do, or what have I done wrong?
Here are two models that I wish to import. One is more important than the other, the other one being a skeletal mesh.
Models: http://www.mediafire.com/file/mgzanbzdm ... ort_01.zip
Help with model importing and models to import
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- Jet v4.3.5
- Skaarj Elder
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Subject: Help with model importing and models to import
Post Posted: 15 Sep 2009, 22:42
Last edited by Jet v4.3.5 on 19 Sep 2009, 19:29, edited 2 times in total.
- Buff Skeleton
- >:E
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Subject:
Post Posted: 15 Sep 2009, 23:22
Add code like this to any .uc file you have in your \MyPackage\Classes\ directory (assuming you keep your model files in \MyPackage\Models\). If you're importing several models, it's generally good practice to make a MyPackageModels.uc file and keep everything in one place.
In this case, I imported the Relic helmet mesh for my own use. Replace the RelicHelmet stuff with your model and adjust the meshmap whatever junk and it should work sorta I think maybe.
Code: Select all
class MyPackageModels expands Object abstract;
#exec MESH IMPORT MESH=RelicHelmet ANIVFILE=MODELS\RelicHelmet_a.3d DATAFILE=MODELS\RelicHelmet_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=RelicHelmet X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=RelicHelmet SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=RelicHelmet SEQ=base STARTFRAME=0 NUMFRAMES=1
#exec MESHMAP NEW MESHMAP=RelicHelmet MESH=RelicHelmet
#exec MESHMAP SCALE MESHMAP=RelicHelmet X=0.1 Y=0.1 Z=0.2
In this case, I imported the Relic helmet mesh for my own use. Replace the RelicHelmet stuff with your model and adjust the meshmap whatever junk and it should work sorta I think maybe.
- Jet v4.3.5
- Skaarj Elder
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- Joined: 24 Dec 2007, 17:40
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Subject:
Post Posted: 15 Sep 2009, 23:33
The only problem is that my mesh has several animations. I used UModel to extract the .uc file and I edited it but it never loads the model, just a broken actor under Object.
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject:
Post Posted: 15 Sep 2009, 23:37
I'm not familiar enough with animations to know what to do, unfortunately. I've never used or even heard of UModel, either. If it has any documentation I'd look through that.
- Jet v4.3.5
- Skaarj Elder
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- Joined: 24 Dec 2007, 17:40
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Subject:
Post Posted: 15 Sep 2009, 23:51
I'd take a guess that it's the animation crap, as UCC gives me warning messages for all of the animations. I might figure it out, with luck. Thanks anyway.
- Jet v4.3.5
- Skaarj Elder
- Posts: 1247
- Joined: 24 Dec 2007, 17:40
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Subject:
Post Posted: 16 Sep 2009, 23:33
Ok, so I now have a skeletal mesh psk file. It has a pretty high poly count, I believe, but what I want to know is how to import it without doing too many things manually just to get an f'ed up result. For the basis of giving more information, I have included the first model and the second skeletal mesh just in case you want to have a go at it. I'll also say this: when I compile using "UCC make" a new class is made in the class browser but there is no model. If you think you can help me with doing it myself, whatever you have to give will be appreciated, or you can try and do it yourself if you happen to have the time and the will.
Models: http://www.mediafire.com/file/mgzanbzdmdz/AAZ_ModelsToImport_01.zip
If you could, and if you do it on your own, please provide me with the steps taken, as this is meant to be a learning experience.
Models: http://www.mediafire.com/file/mgzanbzdmdz/AAZ_ModelsToImport_01.zip
If you could, and if you do it on your own, please provide me with the steps taken, as this is meant to be a learning experience.
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