Birds fly. Sun shines. And brother? Brutes shoot people.

Coronas won't show up when they get too close to decorations

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

Moderators: Semfry, ividyon

dagmarsawayn
Pupae Pupae
Posts: 1
Joined: 24 Dec 2021, 09:51

Subject: Coronas won't show up when they get too close to decorations

Post Posted: 24 Dec 2021, 09:54

I'm trying to give monk and nali statues 'eyes' by putting tiny coronas in front of their faces. The coronas show up in the editor, but not in game. I tried it in UT's editor, and it worked fine, but it won't work with 227. It even worked in 224. Is there a setting I have to change to get it so that coronas won't disappear the moment I put them next to a decoration?

I'm using 227H and OpenGL, if that helps.

User avatar ividyon
Administrator Administrator
Posts: 2354
Joined: 12 Nov 2007, 14:43
Location: Germany
Contact:

Subject: Re: Coronas won't show up when they get too close to decorations

Post Posted: 24 Dec 2021, 10:02

In the Advanced Options, under Rendering -> OpenGL, are Coronas enabled?
UnrealSP.org webmaster & administrator

yrex
Skaarj Warrior Skaarj Warrior
Posts: 93
Joined: 07 Oct 2015, 11:19

Subject: Re: Coronas won't show up when they get too close to decorations

Post Posted: 24 Dec 2021, 15:59

Disable bBlockActors on the statues. Although that has the side effect that e.g. projectiles will pass through them.
e-mail: ampoyrex at wp dot pl

User avatar SteadZ
Skaarj Warlord Skaarj Warlord
Posts: 883
Joined: 04 Mar 2012, 10:52
Location: An error occurred. Please try again later.
Contact:

Subject: Re: Coronas won't show up when they get too close to decorations

Post Posted: 24 Dec 2021, 16:23

An alternative to the above suggestion (though it would render the map only playable under 227 - and the OP suggests that you want cross-compat?) would be to set the mesh to bUseMeshCollision instead of the traditional cylinder collision (I'm assuming Yrex is thinking along the same lines as I that the corona currently sits inside the radius of the mesh which is causing the disappearance issue)

Also on a slight tangent - any reason you're using 227h instead of 227i: the most recent version?
Image


Who is online

Users browsing this forum: No registered users and 47 guests

Copyright © 2001-2024 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited