Does look very nice and clean, but maybe I'm very biased to the urban theme. Too bad UT doesn't have good skyscraper textures.
And yay, the Quadshot! It is really nice that it is going to be in your maps, as it fits in urban environment.
Rise of USP
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject:
Post Posted: 27 Jun 2009, 21:05
I added some advertisements, plant pots & phones to the lobby and this prevailed:
- TheIronKnuckle
- Gilded Claw
- Posts: 1967
- Joined: 12 Nov 2007, 07:21
- Location: Riding my bicycle from the highest hill in Sydney to these forums
Subject:
Post Posted: 28 Jun 2009, 02:17
those chairs don't really work so well in a lobby context but otherwise i like what i see
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject:
Post Posted: 28 Jun 2009, 19:17
I'm getting further than I thought... I'm about up to about 60% or so.
I'll need to add more details to the burning cathedral, and tweak the gameplay some more (a lot more), but I'm getting along superbly!
I'll need to add more details to the burning cathedral, and tweak the gameplay some more (a lot more), but I'm getting along superbly!
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject:
Post Posted: 29 Jun 2009, 15:54
When I next see Unreal (friday) I'll give you my best crate in map pack screenshot.
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject:
Post Posted: 04 Jul 2009, 10:34
I am a man who keeps to his word... This is my best crate.
I cut away the background to make it harder for you to find in game and see what makes it so good.
I cut away the background to make it harder for you to find in game and see what makes it so good.
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject:
Post Posted: 04 Jul 2009, 13:11
Spoiler!!
The Blue Prints to the USP-HQ. Fairly obscure, & the rooms aren't labeled, but don't look at it if you want the thing to remain a complete surprise...
The Blue Prints to the USP-HQ. Fairly obscure, & the rooms aren't labeled, but don't look at it if you want the thing to remain a complete surprise...
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject:
Post Posted: 04 Jul 2009, 16:34
90% done approximately.
I've just got to finish the gameplay & test it out for bugs & cram in a whole lot of hidden EEs.
I've just got to finish the gameplay & test it out for bugs & cram in a whole lot of hidden EEs.
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject:
Post Posted: 04 Jul 2009, 18:48
UBerserker wrote:You can't explore the unknown floors, right?
No, or I'd know what was in them.
UBerserker wrote:Well done. And nice sig too.
Thanks. It actually a pic from Rise of USP2, edited on paint.
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject:
Post Posted: 05 Jul 2009, 12:28
Approximately 95% Done!
Music added, Gameplay being tested out with the multiple strategies, Fixing bugs that pop up here & there.
Nearly, nearly done!...
Music added, Gameplay being tested out with the multiple strategies, Fixing bugs that pop up here & there.
Nearly, nearly done!...
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 05 Jul 2009, 12:38
Legendslayer222 wrote:Approximately 95% Done!
Music added, Gameplay being tested out with the multiple strategies, Fixing bugs that pop up here & there.
Nearly, nearly done!...
So what are you going to do with the remaining four weeks?
Consider maybe going back and adding extra eye candy.
Life is what you make of it.
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