I've come back from my internet exile, and have been playing through the submissions in the order they were ranked. I have to say, i've looked forward to tackling this beast for a while
I can't be bothered waiting for V2, this gets played now
I might come back and post my impressions, although they'll probably just be along the lines of "It was fucking awesome!"
EDIT: It WAS Fucking awesome.
The only problems I had with the map:
1. General BSP related bullshitery but there wasn't much and i don't care about it at all
2. I had no idea how to do the climbing thing, two hours of walking around before i finally figured it out. That was a real yawn inducer and flow breaker.
3. Final boss, the fight itself was great, atmospheric and the perfect difficulty, but it would be nice if there was some way of showing that you are actually doing damage to the boss. Like, for the whole fight (and the millions of times i had to reload the game to go through this fight) I was wondering if this was a standard "shoot till it drops" boss or a tricky "find the switches littered about the arena and turn them all off while avoiding the boss" type of boss. The thing which makes this worse is the fact that I had a full SK6 and managed to shoot all 20 rockets smacking into the dude and he didn't even flinch. I dunno, it'd just be nice to know that i hadn't wasted all that ammo and it actually WAS hurting him.