The Last Fortress - FINAL Released!
- Buff Skeleton
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Subject:
Post Posted: 03 Aug 2009, 14:59
It's working fine for me (right now, and I just woke up), but here's another link:
http://www.mediafire.com/download.php?nt5yhvztj3m
http://www.mediafire.com/download.php?nt5yhvztj3m
- ividyon
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Post Posted: 03 Aug 2009, 15:03
dunno, I kinda started playing it, found tons of ammo for weapons I do not possess (dispersion pistol powerup with no dispersion pistol?), but not much for those I own, found a beeping translator at the beginning that I couldn't read due to lack of a translator, then battled my way through a clusterfuck of Skaarj from every direction and ended up killed by an artillery strike..
I'm really not sure what to think of this. I'll try again later, but right now it's a bit confusing..
I'm really not sure what to think of this. I'll try again later, but right now it's a bit confusing..
UnrealSP.org webmaster & administrator
- Buff Skeleton
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Subject:
Post Posted: 03 Aug 2009, 15:04
You should have started with lots of weapons. Everything but the Biorifle and Minigun, in fact. And all your guns start with non-default amounts of ammo (some more, some less), and you also start with 86 Armor.
Are you playing it in Oldskool?
Are you playing it in Oldskool?
- ividyon
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Post Posted: 03 Aug 2009, 15:08
Indeed, I start it via the oldskool menu (on Medium, same thing happens if I open it via console) and spawn with a flare, a Stinger, a Razorjack and a Rifle with two shots
also there's a huge pile of ammo directly where I spawn, but no weaponry to go with it
picture related, it's my entry into the map with signs of impending Skaarj rape (note the fucked up inventory)
oh yeah, Oldskool also whines about a lack of ScoreKeeper inventory when I die. "Stop ]-[4xx1ng the code!", it says.
EDIT:
NEVERMIND, it was due to replacing Unreal weaponry with UT stuff
also there's a huge pile of ammo directly where I spawn, but no weaponry to go with it
picture related, it's my entry into the map with signs of impending Skaarj rape (note the fucked up inventory)
oh yeah, Oldskool also whines about a lack of ScoreKeeper inventory when I die. "Stop ]-[4xx1ng the code!", it says.
EDIT:
NEVERMIND, it was due to replacing Unreal weaponry with UT stuff
Last edited by ividyon on 03 Aug 2009, 15:13, edited 1 time in total.
UnrealSP.org webmaster & administrator
- Buff Skeleton
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Subject:
Post Posted: 03 Aug 2009, 15:12
Ugh, shit, what the hell. This doesn't ever happen for me (and MMAN seems to have gotten it working fine too).
I had all the starting inventory placed right where you spawn, giving them all a big collision radius and setting them to bHidden and disabling their pickup sounds and messages (so it seems like you already had them). There must be something glitching up the collision.
Try typing "set weapon bHidden false" and see if any other starters appear right where you started. Otherwise, can you look in the Ed for me and see if that whole pile is, in fact, all there?
[Edit] Ah ha, yeah, that would do it. Thanks for giving me a post-release heart attack! I was just about to mention that it was weird you didn't even have the DP.
I'll update the readme with a mention that you can't use inventory replacements for this map, as the weapons placed in the map are actually Oldskool weapons (I had to do this to actually get my custom settings for them to stick, as placing standard Unreal guns would result in them being replaced with Oldskool variants at the start of the map, overriding all my settings with defaults).
I had all the starting inventory placed right where you spawn, giving them all a big collision radius and setting them to bHidden and disabling their pickup sounds and messages (so it seems like you already had them). There must be something glitching up the collision.
Try typing "set weapon bHidden false" and see if any other starters appear right where you started. Otherwise, can you look in the Ed for me and see if that whole pile is, in fact, all there?
[Edit] Ah ha, yeah, that would do it. Thanks for giving me a post-release heart attack! I was just about to mention that it was weird you didn't even have the DP.
I'll update the readme with a mention that you can't use inventory replacements for this map, as the weapons placed in the map are actually Oldskool weapons (I had to do this to actually get my custom settings for them to stick, as placing standard Unreal guns would result in them being replaced with Oldskool variants at the start of the map, overriding all my settings with defaults).
- UB_
- Nali Priest
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- Buff Skeleton
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Subject:
Post Posted: 03 Aug 2009, 17:01
Are you trying to show something there, or are you just giving a screen of your progress? Glad you're enjoying it though
- Buff Skeleton
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Post Posted: 03 Aug 2009, 17:44
I found a couple slight bugs. I'll upload a fixed v1.01 once they are taken care of.
- Buff Skeleton
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Subject:
Post Posted: 03 Aug 2009, 17:59
Fixed a visual glitch (hard to even notice if you aren't aware of it) and a slight potential gameplay pitfall with the final boss.
v1.01 is available here:
http://www.filefront.com/14184829/TheLa ... ssV101.rar
http://www.mediafire.com/download.php?tdlm1zzi0kn
Note that I'm not making any gameplay changes until the judging is complete and the compilation release is imminent. Only bugfixes for now.
v1.01 is available here:
http://www.filefront.com/14184829/TheLa ... ssV101.rar
http://www.mediafire.com/download.php?tdlm1zzi0kn
Note that I'm not making any gameplay changes until the judging is complete and the compilation release is imminent. Only bugfixes for now.
- Buff Skeleton
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Subject:
Post Posted: 03 Aug 2009, 18:05
No, but they aren't critical. You can finish v1.00 just fine without them. The first bug is only a visual thing and the second is a rarity, and even if you experience it, it isn't game-breaking.
- ElectricIce
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Post Posted: 03 Aug 2009, 19:52
Played it, loved it, It's one of those maps I feel insecure in every corner I take. Awesome in all the ways to describe. GJ
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