The Last Fortress - FINAL Released!
- Buff Skeleton
- >:E
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Subject:
Post Posted: 20 Jul 2009, 05:39
Yeah, Shrakith'a is how I knew it was possible, but I think that was a simple negative gravity zone, which presents its own problems (auto-climbing). This trigger is auto depending on the direction you look, but you can also stop and it's easy to look around and shoot at stuff.
- Shivaxi
- Gilded Claw
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- Location: Behind You! =P
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Subject:
Post Posted: 20 Jul 2009, 05:41
ah yeah that's handy...always wanted to be able to shoot off ropes and stuff in other games...but they usually have u like glued face foward to the ladder -_-
This is turning more into a chat room than a forum Waff
This is turning more into a chat room than a forum Waff
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
- Buff Skeleton
- >:E
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- Hellscrag
- Founder
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- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 23 Jul 2009, 18:22
Try boosting the brightness on the light textures a bit using low-radius nonincidence lights.
Otherwise, looks like an interesting use of shadow.
Otherwise, looks like an interesting use of shadow.
Life is what you make of it.
- Buff Skeleton
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Subject:
Post Posted: 23 Jul 2009, 18:24
I've already got one NI light per fixture, but I may have to add a second one to each. Zonelight makes it look duller than it is.
Also, I've been working on gameplay and so far the first chunk of the map is an absolute clusterfuck, but awesome, and not too difficult either. There's a lot of OddsOfAppearing use, too, so you can never know for sure what to expect.
Also, I've been working on gameplay and so far the first chunk of the map is an absolute clusterfuck, but awesome, and not too difficult either. There's a lot of OddsOfAppearing use, too, so you can never know for sure what to expect.
- Buff Skeleton
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Subject:
Post Posted: 24 Jul 2009, 05:35
Gameplay is looking great, and right now I'm working on writing up all the translator events. I think you guys may really like the story in this one; there's a few nice surprises.
[Edit] Messages complete! There are 21 of them ( ) but I tried my best to keep the majority of them limited to what fits on the default translator screen. You won't need to find all of them to fully appreciate the story, either, but they definitely will enrich it significantly. There's also still a lot left to the imagination. You also might not be finding them all in chronological order, either, but you will be able to piece together the events well enough if you pay attention.
[Edit] Messages complete! There are 21 of them ( ) but I tried my best to keep the majority of them limited to what fits on the default translator screen. You won't need to find all of them to fully appreciate the story, either, but they definitely will enrich it significantly. There's also still a lot left to the imagination. You also might not be finding them all in chronological order, either, but you will be able to piece together the events well enough if you pay attention.
- -Visc-
- Skaarj Elder
- Posts: 1305
- Joined: 11 Nov 2007, 21:24
- Location: Beyond insanity
Subject:
Post Posted: 24 Jul 2009, 10:22
Waffnuffly wrote:I think you guys may really like the story in this one; there's a few nice surprises.
Well I guess first I would need to get totally insane to understand and like stories from you.
Sounds awesome, can't wait. And blue lights FTW!
- Buff Skeleton
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Subject:
Post Posted: 24 Jul 2009, 16:38
-Visc- wrote:Well I guess first I would need to get totally insane to understand and like stories from you.
Don't worry, this isn't EXU. There is absolutely nothing supernatural in this :p
- Buff Skeleton
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- Joined: 15 Dec 2007, 00:46
Subject:
Post Posted: 24 Jul 2009, 19:46
Holy shit, playtesting this on Medium and it's already harder than some of my EXU maps on Unreal :I I need to add a LOT more inventory for Easy/medium, but otherwise I'm very pleased with the gameplay so far. This boardwalk is totally awesome, and I even get surprised by some of my own ambushes.
[Edit] Got a LOT of work done today so far with the gameplay. There's tons of scripted attacks and randomized enemy placement, etc. I haven't even pulled out the CreatureFactories yet, and I'm not so sure I will need to for very much.
[Edit] Got a LOT of work done today so far with the gameplay. There's tons of scripted attacks and randomized enemy placement, etc. I haven't even pulled out the CreatureFactories yet, and I'm not so sure I will need to for very much.
- Buff Skeleton
- >:E
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- Joined: 15 Dec 2007, 00:46
Subject:
Post Posted: 25 Jul 2009, 07:22
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