Scout-kun is a lie... right?

Custom content being used by contestants

The archive for the 8th Anniversary Speedmapping Contest entries and discussion.

Moderators: Semfry, ividyon

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject: Custom content being used by contestants

Post Posted: 15 Jun 2009, 19:42

This thread will provide a list of existing custom content packages that entrants have stated that they intend to use.

Wheel of Time nature textures (registered by Creavion):
http://www.megaupload.com/?d=U9ZKST24
http://filefactory.com/file/ag6g3bc/n/WoTNature_rar

Infiltration / Xidia static turret (registered by Frieza):
http://www.megaupload.com/?d=MW7AX1JL

MyLevel textures from DOM-TempoClasm (registered by Hellscrag)
http://files.filefront.com/DOM+TempoCla ... einfo.html
I can't imagine anybody else will want to use them as most of them serve a very specific purpose, but you're very welcome...

oldquadshot (registered by Legendslayer222)
http://www.oldunreal.com/mods/weapons/oldquadshot.zip

Kraden Texture Set (registered by Mister Prophet)
http://download.beyondunreal.com/filewo ... den_ut.zip

Egyptian (plus UT2k4 terrain stuff) Texture set (registered by editor dave)
http://rapidshare.com/files/249328622/S ... t.rar.html
PASSWORD: BETA-Tester

DavidMGrass textures (registered by Creavion for Frieza's entry)
http://www.megaupload.com/?d=UUL0VNKY

RTNP2UT (registered by Legendslayer222)
http://www.filefront.com/9904770/Return ... Pali---UT/

Raven's Grass Generator (registered by Kaka)
http://www.sendspace.com/file/6b7z4d

Raven's Authorizer Trigger (registered by Kaka)
http://www.sendspace.com/file/7nao9n
http://wiki.beyondunreal.com/UE1:Authorizer - readme.

UTOnslaught Actors (registered by zacman)
http://www.moddb.com/mods/onslaught-ut/ ... ht-12-full

RMusicPlayer (registered by qtit) (ONLY for use by people who have made their own music for this contest)
http://wiki.beyondunreal.com/UE1:RMusicPlayer

RParticles (registered by Mister Prophet) (PLEASE use with MODERATION - remember this is a MAPPING contest)
http://turniej.unreal.pl/files/RParticles.zip

Custom weapon sounds (registered by Waffnuffly)
http://www.mediafire.com/?sharekey=cf28 ... f6e8ebb871

Tactics UT Weapons (registered by zacman)
http://www.mediafire.com/?sharekey=f570 ... 6e282a0ee8

Zacman's new decos (registered by zacman)
http://www.mediafire.com/?sharekey=f570 ... 6e282a0ee8

Inventory killer trigger by UArchitect (registered by Hellscrag)
http://www.unrealsp.org/forums/viewtopi ... 1586#21586
Last edited by Hellscrag on 25 Jul 2009, 19:42, edited 11 times in total.
Image
Life is what you make of it.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 16 Jun 2009, 15:12

Inflitration Machine Gun. Same one used in Xidia.

http://www.megaupload.com/?d=MW7AX1JL
ImageImage

User avatar Creavion
Skaarj Warlord Skaarj Warlord
Posts: 745
Joined: 12 Nov 2007, 09:43

Subject:

Post Posted: 16 Jun 2009, 15:16

Kamah plants and trees

Download :D

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 16 Jun 2009, 17:55

Thanks UB.
Image

Life is what you make of it.

User avatar Shivaxi
Gilded Claw Gilded Claw
Posts: 1916
Joined: 24 Jun 2008, 19:51
Location: Behind You! =P
Contact:

Subject:

Post Posted: 17 Jun 2009, 04:51

Creavion wrote:Kamah plants and trees

Download :D


that link is to the community map pack. The Kamah plants and trees were directly integrated to the map itself (via mylevel) so how does that exactly work? :P

People would technically be loading the map Kamah while loading whatever map they used any of the plants/trees in :/
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Buff Skeleton
>:E >:E
Posts: 4173
Joined: 15 Dec 2007, 00:46

Subject:

Post Posted: 17 Jun 2009, 13:57

Nah, someone just needs to export the .uc and mesh files and compile them in a separate package.

Edit: .uc not .u files, durr
Last edited by Buff Skeleton on 17 Jun 2009, 15:41, edited 2 times in total.

User avatar Creavion
Skaarj Warlord Skaarj Warlord
Posts: 745
Joined: 12 Nov 2007, 09:43

Subject:

Post Posted: 17 Jun 2009, 15:23

Kamah is not the only map in the pack which uses stuff from my plants pack, some more plants are also used in the other maps. Feel free to use them, but please don`t forget that with the credits^^

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 17 Jun 2009, 17:49

Creavion wrote:Kamah is not the only map in the pack which uses stuff from my plants pack, some more plants are also used in the other maps. Feel free to use them, but please don`t forget that with the credits^^


Actually, Shivaxi's point occurred to me after I switched the PC off last night. Only providing a link to the map pack really isn't helpful, as I can hardly see many of the contestants extracting meshes from the maps (or even knowing how to do that).

If you intend to use the meshes, they need to be available in a separate .u file made available for download here.
Image

Life is what you make of it.

User avatar Creavion
Skaarj Warlord Skaarj Warlord
Posts: 745
Joined: 12 Nov 2007, 09:43

Subject:

Post Posted: 17 Jun 2009, 18:03

Then take it better of the list, dont think it is worth the trouble.

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 17 Jun 2009, 19:06

Creavion wrote:Then take it better of the list, dont think it is worth the trouble.


Well, you're the person who wanted to use them. If you still do, is it any more difficult to compile them as a separate package than to include them in MyLevel?

You understand why I'm being this awkward, right...? It's to make the contest as fair as possible. Custom assets that can't just be copied from other maps should be made available to everyone.
Image

Life is what you make of it.

User avatar jackrabbit
Skaarj Elder Skaarj Elder
Posts: 1014
Joined: 11 Nov 2007, 21:23

Subject:

Post Posted: 17 Jun 2009, 20:33

Hellscrag wrote:
Creavion wrote:Then take it better of the list, dont think it is worth the trouble.


Well, you're the person who wanted to use them. If you still do, is it any more difficult to compile them as a separate package than to include them in MyLevel?

You understand why I'm being this awkward, right...? It's to make the contest as fair as possible. Custom assets that can't just be copied from other maps should be made available to everyone.


couldn't agree more... Not only that, if you have a bunch of people making MyLevel's for your Kamah content, that is a huge waste of space. And even if they do take the time to make a .u separately... someone ELSE might make a separate .u just like them creating possible version conflicts and multiple versions. It would be wise for the author himself to release an "official" .u file with this content instead of going through the future worries about this content. In the end, it will benefit everyone...

User avatar Raven
Skaarj Warlord Skaarj Warlord
Posts: 807
Joined: 12 Nov 2007, 09:39
Location: Nørresundby
Contact:

Subject:

Post Posted: 17 Jun 2009, 20:53

I can try when I find some free time - probably this weekend.
Madness, as you know, is like gravity…all it takes is a little push!
Image
http://turniej.unreal.pl/portfolio

User avatar editor Dave
Skaarj Berserker Skaarj Berserker
Posts: 340
Joined: 05 Apr 2008, 15:38
Contact:

Subject:

Post Posted: 17 Jun 2009, 21:23

*cough* Is it that time-consuming to load Kamah and then load your own map to place there the plant and tree meshes which still exist in MyLevel? :wink:
I think that should work without any error...
Prisons of the Unforchers Retold - more info: https://www.unrealsp.org/viewtopic.php?f=4&t=4565

User avatar Shivaxi
Gilded Claw Gilded Claw
Posts: 1916
Joined: 24 Jun 2008, 19:51
Location: Behind You! =P
Contact:

Subject:

Post Posted: 17 Jun 2009, 21:35

editor Dave wrote:*cough* Is it that time-consuming to load Kamah and then load your own map to place there the plant and tree meshes which still exist in MyLevel? :wink:
I think that should work without any error...


Have you looked at the size of Kamah? 74 MB.............no comment :P
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Raven
Skaarj Warlord Skaarj Warlord
Posts: 807
Joined: 12 Nov 2007, 09:39
Location: Nørresundby
Contact:

Subject:

Post Posted: 17 Jun 2009, 21:36

I'd say it's time consuming to download whole pack.
Madness, as you know, is like gravity…all it takes is a little push!
Image
http://turniej.unreal.pl/portfolio

Next

Who is online

Users browsing this forum: No registered users and 81 guests

Copyright © 2001-2024 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited