Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 05 Jul 2009, 12:53
Post Posted: 05 Jul 2009, 15:15
Post Posted: 05 Jul 2009, 16:01
Post Posted: 05 Jul 2009, 17:03
Legendslayer222 wrote:Are we allowed to get beta testers? It's just that I am not sure how an uber-veteran-suber-killing-spree-game-master (unlike myself ) would react to the level.
Post Posted: 05 Jul 2009, 18:14
Post Posted: 05 Jul 2009, 23:27
Waffnuffly wrote:redeye, you don't have to have to make a masterpiece to enter a contest. There's no standard of quality for maps really anymore; if you make it, people will play it. More experienced players/mappers might see how noobish it is, but that's still not going to be a huge deal if it's fun to play.And that map I released a while back which took me only two days? Well, it's really small, there's no gameplay element, and it doesn't even have much of anything for the interior, let alone terrain outside the walkable areas. It was more of a test map. Now, if you feel daunted by that, remember that I've been mapping for like 10 years now and have this engine pretty much mastered. If you just started mapping recently, obviously you aren't going to make stuff like that right away, and that's ok. People are understanding of how hard it is to get good at mapping, because there's not a lot of people who stick with it this long. You either get addicted to it like I did, or you become a normal person and have a life
Post Posted: 05 Jul 2009, 23:52
redeye wrote:@Scrag, no no no, It is very good to have the mapping keep coming.But when I play these things, yours,Prophs, spatial fear, Nali Chronicles, and others, I feel so out-gunned I can't imagine how frigging awesome even a 6 week map will be.I do have an idea as of last night, might be good. Sorry, don't really mean to be a drag.
redeye wrote:I guess what I mean is, how maps could be judged, how important is it for a story line, or looks, or game-play, any judges taking bribes ?
redeye wrote:I will try something, if it gets to hectic to do, It won't be done in time.
Post Posted: 15 Jul 2009, 17:58
Waffnuffly wrote:... You either get addicted to it like I did, or you become a normal person and have a life
Post Posted: 17 Jul 2009, 20:16
salsaSkaarj wrote:still playing a ten year old game (or is it 11).
Post Posted: 01 Aug 2009, 10:42
Each mapper starts a thread containing information about their entry. This can either be done in advance, or when the map is finally completed. "Final" downloads must be made available in the first post of the thread by the close of the contest on Sunday 2nd August 2009.
Post Posted: 01 Aug 2009, 11:47
Return to “8th Anniversary Speedmapping Contest”
Users browsing this forum: No registered users and 5 guests