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Post Posted: 14 Jun 2009, 23:07
Post Posted: 14 Jun 2009, 23:11
Post Posted: 15 Jun 2009, 00:32
Post Posted: 15 Jun 2009, 01:04
2. Do not start building the map before the contest officially commences. - Although planning / sketching / brainstorming ideas is acceptable.
Post Posted: 15 Jun 2009, 01:27
Post Posted: 15 Jun 2009, 04:33
Post Posted: 15 Jun 2009, 10:06
Post Posted: 15 Jun 2009, 13:01
Frieza wrote:Just to be clear, it doesn't have to be compatible with both Unreal226 and UT, just one or the other (and in the case of Unreal226, that means compatible with UT as well).
Post Posted: 15 Jun 2009, 18:05
Hellscrag wrote:The PrizeErm... kudos? I would welcome suggestions. At present, I can't think of anything in particular, except possibly for:An UnrealSP.Org e-mail address; orThe opportunity to lead on compiling all of the submissions into a map pack.(Now welcoming any volunteers to be judges! Judges will need to be willing to play all of the submissions at the end of the contest and award them scores, feeding their scores back to me within a period of about two weeks of the close of the contest. I am happy to put myself forward as a judge.)
Post Posted: 15 Jun 2009, 18:10
Creavion wrote:A bigger PM folder... you can not save that much here, its really tight
Post Posted: 15 Jun 2009, 19:39
Post Posted: 15 Jun 2009, 19:47
Post Posted: 15 Jun 2009, 19:49
Creavion wrote:Sounds like "Unreal Tournament Addon" for Unreal O_o
Post Posted: 15 Jun 2009, 21:16
jackrabbit wrote:Creavion wrote:Sounds like "Unreal Tournament Addon" for Unreal O_oyep.. and by the "legal rules" provided by Epic and all of its games.. its totally legal to make and distribute publicly. Unfortunatly, this seems to not be the case for UPak.. but.......... i'm now getting the feeling that the next 227 version is just gonna say f&4^ it.
Post Posted: 16 Jun 2009, 21:55
Hellscrag wrote:Instead of having people send everything to me (which could create a bottleneck), I'm thinking of letting each entrant post a thread of their own.
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