Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: zYnthetic, ividyon, Semfry
Post Posted: 20 Aug 2009, 19:22
Post Posted: 20 Aug 2009, 19:41
Post Posted: 20 Aug 2009, 19:45
sana wrote:a simple hub map can't be that hard to make, so I'd volunteer for the mapping should nobody else want to. though obviously I cannot provide the fancy scripting-related features that have been discussed, I'd need some additional help with that
Post Posted: 20 Aug 2009, 19:47
Post Posted: 20 Aug 2009, 19:49
Hellscrag wrote:I was the runner-up, but it's one project that I could do without. Next in line are qtit, Kaka and Sarevok, but I can't imagine any of them being that keen to do it (correct me if I'm wrong).I have a feeling this may require further discussion...
Post Posted: 20 Aug 2009, 19:53
Post Posted: 20 Aug 2009, 20:05
Post Posted: 20 Aug 2009, 20:08
Hellscrag wrote:However, the matter of certain maps requiring custom gametypes is more tricky. Some form of gametype switching teleporter may be required (is that even possible?).
Post Posted: 20 Aug 2009, 21:19
Post Posted: 20 Aug 2009, 21:45
Post Posted: 20 Aug 2009, 21:56
>:E
Post Posted: 21 Aug 2009, 01:55
Creavion wrote:yes, tested it.DM-Hyperblast.unr?game=Botpack.Deathmatchplus#something?peerworks. Single player > Deathmatch Should also work with Mutators?
Post Posted: 21 Aug 2009, 03:05
sana wrote:R2L got a solid, fair score, however I hope that the judges didn't actually think this was the extent of my mapping abilities.
Post Posted: 21 Aug 2009, 04:40
Post Posted: 21 Aug 2009, 05:47
Return to “8th Anniversary Speedmapping Contest”
Users browsing this forum: No registered users and 1 guest