Enslaved
Posted: 03 Aug 2009, 02:28
DONE!!!!!!
http://www.mediafire.com/?moqdmw2qlr2
///EDIT
I had to reupload file because there was a bug which made impossible finishing the map - if its too late i will understand
Commentaries!
Well, it has been quite fun to create this map. The concept changed during the dev process ( time, time, time, and my wife in 9th month of pregnancy ), but it eneded up quite nicely - especially the trees and grass, which I think give this map an unique feeling, thanks to them locations look warm, and with those cool sounds Unreal comes with, they seem quite alive. It's rubish when you open the editor , see how brushes are messed up, some of them badly intersected/deintersected, there are bsp holes, I have no idea where they come from ( you know those which appear after the full rebuild and then dissappear after another?? Of course they appear later on again ) and some other stuff which I won't mention, don't want to end up as a noob lol. The map HAS a story yes - just follow the LOGS ( hey it's Unreal, it's always about the logs you genius!), maybe not the Oscar scenario, but its a good start for something bigger ( of course it will be significantly tweaked for the final release later on). All in all it was a speedmaping contest soo don't expect a Residual Decay stuff here!
When I started to think how this map should look like i found an ol concept of mine somewhere in my 'concept garabge can', it was epic, huge and something really fresh. Then I thought, six weeks is not enough, so i cut most of the ideas, replaned the build, threw out all those over ambitious ideas... end ended up with an average, but still cool Unreal map. It has all Unreal had, some locations you can but mustn't explore, cool new tree models and stuff. Another six weeks would make this map a small mod with better everything, and lots of new stuff but rules are rules, so I opened my EDd and staretd carving.
It's been years since I have first opened UEd, so what I ended up with is preety much what I expected, I would improve lights etc but time...Like I said it's an average Unreal map, with nothing special in it so it was just add/substract thing with some 3ds uber low poly modeling of the terrain. Though I must say I'm really proud of the trees I made, they fit well to this theme, they're ,ade bug free as well ( liar, I'll fix a small little UWV bug later on ) so tat's what I'm really happy with.
Nothing more to add, enjoy, and wait for the finall verison if you liked it!
http://www.mediafire.com/?moqdmw2qlr2
///EDIT
I had to reupload file because there was a bug which made impossible finishing the map - if its too late i will understand
Commentaries!
Well, it has been quite fun to create this map. The concept changed during the dev process ( time, time, time, and my wife in 9th month of pregnancy ), but it eneded up quite nicely - especially the trees and grass, which I think give this map an unique feeling, thanks to them locations look warm, and with those cool sounds Unreal comes with, they seem quite alive. It's rubish when you open the editor , see how brushes are messed up, some of them badly intersected/deintersected, there are bsp holes, I have no idea where they come from ( you know those which appear after the full rebuild and then dissappear after another?? Of course they appear later on again ) and some other stuff which I won't mention, don't want to end up as a noob lol. The map HAS a story yes - just follow the LOGS ( hey it's Unreal, it's always about the logs you genius!), maybe not the Oscar scenario, but its a good start for something bigger ( of course it will be significantly tweaked for the final release later on). All in all it was a speedmaping contest soo don't expect a Residual Decay stuff here!
When I started to think how this map should look like i found an ol concept of mine somewhere in my 'concept garabge can', it was epic, huge and something really fresh. Then I thought, six weeks is not enough, so i cut most of the ideas, replaned the build, threw out all those over ambitious ideas... end ended up with an average, but still cool Unreal map. It has all Unreal had, some locations you can but mustn't explore, cool new tree models and stuff. Another six weeks would make this map a small mod with better everything, and lots of new stuff but rules are rules, so I opened my EDd and staretd carving.
It's been years since I have first opened UEd, so what I ended up with is preety much what I expected, I would improve lights etc but time...Like I said it's an average Unreal map, with nothing special in it so it was just add/substract thing with some 3ds uber low poly modeling of the terrain. Though I must say I'm really proud of the trees I made, they fit well to this theme, they're ,ade bug free as well ( liar, I'll fix a small little UWV bug later on ) so tat's what I'm really happy with.
Nothing more to add, enjoy, and wait for the finall verison if you liked it!