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Post Posted: 29 Jul 2009, 01:26
Post Posted: 29 Jul 2009, 01:29
Mman wrote:What are you supposed to do after killing the bosses and pressing the switch by the superhealth?
Post Posted: 29 Jul 2009, 01:39
Post Posted: 29 Jul 2009, 02:49
Post Posted: 29 Jul 2009, 06:43
Post Posted: 29 Jul 2009, 13:06
Post Posted: 29 Jul 2009, 15:52
Post Posted: 29 Jul 2009, 16:33
Post Posted: 29 Jul 2009, 17:14
salsaSkaarj wrote:The door to the tavern required the quick-step to open it, I would have preferred the Paso Doble or Rumba but basically a door should open without having to do acrobatics to avoid it closing in your face.The door which leads to the hangbridge closes behind you and when Skaarj try to follow, it tries to open and makes lots of noise but for one reason or another it doesn't opn for the Skaarj - and the noise doesn't stop, aargghhhh!!! (I replayed on Godmode to speed up things and tried various approaches - I can open the door from inside and outside but the Skaarj can't - so it seems it's not my system which messes up things
Post Posted: 29 Jul 2009, 19:06
Post Posted: 29 Jul 2009, 19:14
Post Posted: 29 Jul 2009, 19:33
Post Posted: 29 Jul 2009, 21:49
Post Posted: 29 Jul 2009, 23:31
sana wrote:That was simply amazing.Interestingly I also expected your ocean to be made of kill-o-water, and I was proven right by a Skaarj's spontaneous decision to take a swim and die a painful death.Is it possible to enter warehouse at the beginning in different ways? I got in over those stairs at the side of the building, but I got my "What are those things?" thought when I reached the front entrance from inside. If I'm correct, that's quite a nice touch! Also I was surprised by a Skaarj tearing my back apart when I was going for the stairs, so I wouldn't say the ambushes in the map are predictable. While we're at UBerserker's critique: I used the UT mini-gun and it tore everything apart! In fact I felt so cheap for using it that I mostly sticked to the other guns; on that note it's worth mentioning that this may have been the first custom map in which I fully utilized my weapon arsenal, from laying bio-rifle mines in the last battle situation, over saving ammo with the Dispersion Pistol (nice thing you included power-ups, btw!) and filling small rooms with razor blades to throwing everything I had at the Slith because it was dark and creepy and they were everywhere and I had no flares and it was scary and I wanted to get outta there arghAll in all I'd say it is very nicely designed and definitely feels like a Hellscrag map! I especially loved the detail, like all those lamps - you must be some sort of wizard for not having any bizarre lighting issues with high-poly doodads - and the design of the factory interior. (The way the lights faded after the machine was shut down was simply beautiful.)A solid effort that imo should score very highly!I think that the most important moment of the map deserves a high-detail screenshot.
Post Posted: 30 Jul 2009, 00:01
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