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Post Posted: 04 Aug 2009, 19:08
jackrabbit wrote:Guys.. I think you missed the part where I compared this pack to the original Unreal mother game. When I play unreal on 'Unreal', it is nowhere near the drastic changes in gameplay that I see here in VVV. Were talking about full scripted sequences changed because of the simple difficulty filters. Sorry, I'm going to have to say that affects the gameplay TOO much, making the experience for the player DRASTICALLY different depending on what difficulty they are playing. Taking a few quotes from my response and leaving out that part is pretty disrespectful on my part
Like I said, I had 2 completely different experiences when playing the Map on Unreal and then on Medium. This should simply not happen for a veteran player.
Post Posted: 04 Aug 2009, 19:12
Post Posted: 04 Aug 2009, 19:15
Post Posted: 04 Aug 2009, 19:20
Waffnuffly wrote:Ask UB (Or anyone else as good as him, which I don't think is many people here!)Hell, I'm going to give this map a go on Unreal now for sure just knowing that there are entirely new scripted events that didn't appear on Hard (or at least Medium; maybe they did appear on Hard).
Post Posted: 04 Aug 2009, 19:23
jackrabbit wrote:... What I don't understand is how anyone can possibly play that map on Unreal difficulty and enjoy it.
Post Posted: 04 Aug 2009, 19:25
jackrabbit wrote:Honestly, I think UB is full of it (I think I will keep further comments to myself).
Post Posted: 04 Aug 2009, 19:33
Post Posted: 04 Aug 2009, 19:34
Post Posted: 04 Aug 2009, 20:00
jackrabbit wrote:... I believe that a map on Unreal difficulty shouldn't require a playthrough on an easier difficulty.
jackrabbit wrote:... This map (at least for me) is a map which is impossible to predict on Unreal difficulty making it too hard for first-timers. Not to mention its not fun!
Post Posted: 04 Aug 2009, 20:04
Post Posted: 04 Aug 2009, 20:05
EASY - For beginners. Definitely the least interesting way to play this map.MEDIUM - For occasional players with less experience.HARD - For regular players with a fair amount of experience.UNREAL - The most entertaining but also the most challenging setting. Avoiding taking damage will be a priority, often from multiple targets. Players will need to make good use of the Dispersion Pistol and locate most of the hidden weapons, ammo and powerups to prevail on this difficulty setting.
Post Posted: 04 Aug 2009, 20:10
Jblade wrote:The little chutes in the main house (which I assume is the chutes they used to chuck garbage and sewage out onto the streets, right?) made me laugh as well.
Jblade wrote:spoilers:The machinery at the end was well done; it kinda reminded me of some of the industrial stuff you'd see in Half-life, but it also looked like it wouldn't be out of place in that period either.
Post Posted: 04 Aug 2009, 20:23
Post Posted: 14 Aug 2009, 14:14
Post Posted: 14 Aug 2009, 16:00
DooTs wrote:i thought this was very nice though i had an error at first but its fixed, i think it was my inisorry i have not read the rest of the thread but will you be continuing/expanding or making a continuation of this in some form?will speedmapping contents be a more regular thing?....i have not really tried my hand at much mapping (no inspiration) but this seemed like a good idea
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