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Post Posted: 03 Sep 2009, 20:43
Post Posted: 26 Jan 2010, 05:15
Post Posted: 07 Apr 2011, 00:39
Post Posted: 08 Apr 2011, 15:54
Post Posted: 08 Apr 2011, 17:44
Post Posted: 08 Apr 2011, 19:29
LOL_PEANUTS wrote:Is the lighting really that unusable right now? I wouldn't suggest making it 227-exclusive unless there are other significant reasons for making the switch.
Post Posted: 08 Apr 2011, 20:29
Post Posted: 08 Apr 2011, 21:18
sana wrote:Alternately, you could just use 227g and receive access to a load of amazing features that goes beyond distance lighting!
Post Posted: 09 Apr 2011, 21:30
Post Posted: 09 Apr 2011, 23:36
Shivaxi wrote:I still gotta release that interview of Rarsonic talking about Nature Temple lol...was meant to be included in the 2nd Unreal Podcast...
Post Posted: 20 Apr 2011, 01:39
Post Posted: 20 Apr 2011, 03:07
Post Posted: 18 May 2011, 20:17
Rarsonic wrote:After pondering quite the time about the map (I will redo some parts since they don't look really good) and with the recent release of the 227g patch, I am considering moving the project as a 227g one, mainly because it has something that might be really useful for this project: Distance Lights. That's it, lights that have a radius beyond 255. So if there isn't anything like that for UT, Nature Temple might move as a 227g exclusive. If I do said switch, I could also implement other 227g-only goodies.
Post Posted: 19 May 2011, 03:47
Post Posted: 10 Aug 2012, 13:57
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