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Post Posted: 12 Apr 2009, 08:13
Post Posted: 12 Apr 2009, 11:30
Post Posted: 12 Apr 2009, 16:45
LOL_PEANUTS wrote:Helping Shiv is preparing me for my own mappack-in-progress.
Post Posted: 12 Apr 2009, 21:09
LOL_PEANUT wrote:Jackrabbit, ambient light sucks. If you don't have contrast your lighting automatically sucks, end of story. I understand that rooms of certain buildings have even florescent lighting and there should be no shadows, but lighting is something that can be overly dramatized without looking silly. I prefer to take advantage of this.
Post Posted: 12 Apr 2009, 21:23
jackrabbit wrote:SS1 -> Unreal
Post Posted: 13 Apr 2009, 00:57
Rarsonic wrote:jackrabbit wrote:SS1 -> Unreal"SS1" as in System Shock 1?
Post Posted: 06 May 2009, 03:37
Post Posted: 09 May 2009, 19:58
Post Posted: 10 May 2009, 07:48
Post Posted: 10 May 2009, 20:39
Creavion wrote:This is not exactly less, sounds like a lot of work, I hope you buid that stuff in a decent way.
Post Posted: 10 May 2009, 20:56
Post Posted: 10 May 2009, 22:24
Creavion wrote:If you need a terrain, you can have this one from me...http://filefactory.com/file/agg6ede/n/Brush_dxfit is made in the typical unreal 1 style, but I did not add any extra polygons on the floor.It was one of those days while I tried something out but I dont have any use for this one anymore so you can use it if you want.
Post Posted: 26 May 2009, 12:42
Post Posted: 06 Jun 2009, 20:52
Post Posted: 18 Jun 2009, 04:50
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