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[u1] [ut] WTF Series 2

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User avatar jackrabbit
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Post Posted: 29 Sep 2009, 19:34

looking nice Peanuts :tup:

User avatar Shivaxi
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Post Posted: 29 Sep 2009, 20:30

Creavion wrote:Haha, interesting. Faked "Lighting only" perspective. :D
(to sad the UEngine 1 does not offer this feature).


Um...we're not using UT to make these maps, so this WAS rendered in U1 :P
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Mister_Prophet
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Post Posted: 29 Sep 2009, 21:52

Architecture looks significantly improved. I have a fetish for walkways and heavy support beam use :tup:

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Post Posted: 29 Sep 2009, 22:40

Shivaxi wrote:Um...we're not using UT to make these maps, so this WAS rendered in U1 :P


Creavion wrote:Haha, interesting. Faked "Lighting only" perspective. :D
(to sad the UEngine 1 does not offer this feature).
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User avatar Jet v4.3.5
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Post Posted: 29 Sep 2009, 22:45

With that information Sana, I can only guess what you are trying to say, sorry.
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User avatar ividyon
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Post Posted: 29 Sep 2009, 22:59

both unreal tournament and unreal 1 are based on the same technology, namely epic megagames' unreal engine 1. hence the game wtfseries is created in was of little relevance to crev's statement, seeing as the mentioned "lighting preview" feature is only available in the editor from unreal engine 2 (unreal 2, ut2004) on. :)
Last edited by ividyon on 30 Sep 2009, 07:19, edited 1 time in total.
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nikosv
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Post Posted: 30 Sep 2009, 04:30

Thanks for the support guys. In my quest for coming up with interesting architecture, I've been doing my best to keep conceptual grandness, form/function, and believability in mind. I'm also aiming for an overlapping layout that ties everything together.

And about the empty corridors: Think about a house with no furniture. It's boring. The architecture is decent but the rooms still have to be filled up with something.

Again, thanks for the criticism.
Current Project: None. WTFs2 had to go to sleep, RIP.

I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.

User avatar Shivaxi
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Post Posted: 30 Sep 2009, 12:56

sana wrote:both unreal tournament and unreal 1 are based on the same technology, namely epic megagames' unreal engine 1. hence the game wtfseries is created in was of little relevance to crev's statement, seeing as the mentioned "lighting preview" feature is only available in the editor from unreal engine 2 (unreal 2, ut2004) on. :)


oops, my bad. read that wrong :P



P.S. Peanuts, U weren't in school yesterday damnit >< =P
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

nikosv
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Post Posted: 17 Oct 2009, 07:08

Mini-update: Still developing, just learned all the tricks and traps of GradualMovers after spending today working on some dramatic scripted sequences. I'm trying to redesign a couple areas that Shivaxi deemed "totally artarded," along with fleshing out bits I'm half-satisfied with. Unfortunately I haven't built a new area in over two weeks, mainly because there's so much left to do in places that I've already started, and also because I'm somewhat afraid to build completely new areas.

I'd love some motivational support on this, I never thought that I'd put so much work into a side project.
Current Project: None. WTFs2 had to go to sleep, RIP.

I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.

User avatar salsaSkaarj
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Post Posted: 18 Oct 2009, 00:17

LOL_PEANUTS wrote:...
I'd love some motivational support on this, I never thought that I'd put so much work into a side project.

You want motivation... I'll give you motivation!

I've got a Flak loaded , tested and ready if you don't put this motivation to good use.

And if that doesn't work, I'm refining my sniper aim ... currently able to half dislocate the hip (I never shoot at arms since those are necessary for mapping and coding ) but I am practising my aim for something more in the middle. :wink: (getting better at this - need new sitting ducks 8) )

User avatar Shivaxi
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Post Posted: 18 Oct 2009, 01:40

lol....I was about to write something similar....however...I know where you live Peanuts...there's enough motivation for ya xD :P
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar zacman
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Post Posted: 19 Oct 2009, 09:10

salsaSkaarj wrote:
LOL_PEANUTS wrote:...
I'd love some motivational support on this, I never thought that I'd put so much work into a side project.

You want motivation... I'll give you motivation!

I've got a Flak loaded , tested and ready if you don't put this motivation to good use.

And if that doesn't work, I'm refining my sniper aim ... currently able to half dislocate the hip (I never shoot at arms since those are necessary for mapping and coding ) but I am practising my aim for something more in the middle. :wink: (getting better at this - need new sitting ducks 8) )

http://www.moddb.com/mods/crotchshot
There's a way to practice :P
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(11:32:26) Shivaxi: i love fat girls

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User avatar salsaSkaarj
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Post Posted: 20 Oct 2009, 22:08

zacman wrote:...
http://www.moddb.com/mods/crotchshot
There's a way to practice :P


Just what I needed 8) :tup:

User avatar zacman
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Post Posted: 22 Oct 2009, 03:40

salsaSkaarj wrote:
zacman wrote:...
http://www.moddb.com/mods/crotchshot
There's a way to practice :P


Just what I needed 8) :tup:

Did I mention that it works for ALL Models? Turn it on in the Oldskool Mutators list, and create some crotchless skaarj XD
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nikosv
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Post Posted: 11 Nov 2009, 21:07

Image
Current Project: None. WTFs2 had to go to sleep, RIP.

I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.

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